SCNMatrix4.CreateFromAxisAngle SCNMatrix4.CreateFromAxisAngle Method

Definition

Overloads

CreateFromAxisAngle(SCNVector3, Single, SCNMatrix4) CreateFromAxisAngle(SCNVector3, Single, SCNMatrix4)

Creates a matrix that represents the specified rotation about the specified axis, and stores the result in result.

CreateFromAxisAngle(SCNVector3, nfloat, SCNMatrix4) CreateFromAxisAngle(SCNVector3, nfloat, SCNMatrix4)
CreateFromAxisAngle(Vector3d, Double, SCNMatrix4) CreateFromAxisAngle(Vector3d, Double, SCNMatrix4)
CreateFromAxisAngle(SCNVector3, Single) CreateFromAxisAngle(SCNVector3, Single)

Creates a matrix that represents the specified rotation about the specified axis.

CreateFromAxisAngle(SCNVector3, nfloat) CreateFromAxisAngle(SCNVector3, nfloat)
CreateFromAxisAngle(Vector3, Single, SCNMatrix4) CreateFromAxisAngle(Vector3, Single, SCNMatrix4)

CreateFromAxisAngle(SCNVector3, Single, SCNMatrix4) CreateFromAxisAngle(SCNVector3, Single, SCNMatrix4)

Creates a matrix that represents the specified rotation about the specified axis, and stores the result in result.

public static void CreateFromAxisAngle (SceneKit.SCNVector3 axis, float angle, out SceneKit.SCNMatrix4 result);
static member CreateFromAxisAngle : SceneKit.SCNVector3 * single *  -> unit

Parameters

angle
Single Single

CreateFromAxisAngle(SCNVector3, nfloat, SCNMatrix4) CreateFromAxisAngle(SCNVector3, nfloat, SCNMatrix4)

public static void CreateFromAxisAngle (SceneKit.SCNVector3 axis, nfloat angle, out SceneKit.SCNMatrix4 result);
static member CreateFromAxisAngle : SceneKit.SCNVector3 * nfloat *  -> unit

Parameters

angle
nfloat nfloat

CreateFromAxisAngle(Vector3d, Double, SCNMatrix4) CreateFromAxisAngle(Vector3d, Double, SCNMatrix4)

public static void CreateFromAxisAngle (OpenTK.Vector3d axis, double angle, out SceneKit.SCNMatrix4 result);
static member CreateFromAxisAngle : OpenTK.Vector3d * double *  -> unit

Parameters

angle
Double Double

CreateFromAxisAngle(SCNVector3, Single) CreateFromAxisAngle(SCNVector3, Single)

Creates a matrix that represents the specified rotation about the specified axis.

public static SceneKit.SCNMatrix4 CreateFromAxisAngle (SceneKit.SCNVector3 axis, float angle);
static member CreateFromAxisAngle : SceneKit.SCNVector3 * single -> SceneKit.SCNMatrix4

Parameters

angle
Single Single

Returns

CreateFromAxisAngle(SCNVector3, nfloat) CreateFromAxisAngle(SCNVector3, nfloat)

public static SceneKit.SCNMatrix4 CreateFromAxisAngle (SceneKit.SCNVector3 axis, nfloat angle);
static member CreateFromAxisAngle : SceneKit.SCNVector3 * nfloat -> SceneKit.SCNMatrix4

Parameters

angle
nfloat nfloat

Returns

CreateFromAxisAngle(Vector3, Single, SCNMatrix4) CreateFromAxisAngle(Vector3, Single, SCNMatrix4)

public static void CreateFromAxisAngle (OpenTK.Vector3 axis, float angle, out SceneKit.SCNMatrix4 result);
static member CreateFromAxisAngle : OpenTK.Vector3 * single *  -> unit

Parameters

angle
Single Single

Applies to