SCNMatrix4.CreatePerspectiveFieldOfView SCNMatrix4.CreatePerspectiveFieldOfView Method

Definition

Overloads

CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat) CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat)
CreatePerspectiveFieldOfView(Single, Single, Single, Single) CreatePerspectiveFieldOfView(Single, Single, Single, Single)

Creates a perspective projection matrix.

CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat, SCNMatrix4) CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreatePerspectiveFieldOfView(Single, Single, Single, Single, SCNMatrix4) CreatePerspectiveFieldOfView(Single, Single, Single, Single, SCNMatrix4)

Creates a perspective projection matrix.

CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat) CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat)

public static SceneKit.SCNMatrix4 CreatePerspectiveFieldOfView (nfloat fovy, nfloat aspect, nfloat zNear, nfloat zFar);
static member CreatePerspectiveFieldOfView : nfloat * nfloat * nfloat * nfloat -> SceneKit.SCNMatrix4

Parameters

fovy
nfloat nfloat
aspect
nfloat nfloat
zNear
nfloat nfloat
zFar
nfloat nfloat

Returns

CreatePerspectiveFieldOfView(Single, Single, Single, Single) CreatePerspectiveFieldOfView(Single, Single, Single, Single)

Creates a perspective projection matrix.

public static SceneKit.SCNMatrix4 CreatePerspectiveFieldOfView (float fovy, float aspect, float zNear, float zFar);
static member CreatePerspectiveFieldOfView : single * single * single * single -> SceneKit.SCNMatrix4

Parameters

fovy
Single Single
aspect
Single Single
zNear
Single Single
zFar
Single Single

Returns

CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat, SCNMatrix4) CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat, SCNMatrix4)

public static void CreatePerspectiveFieldOfView (nfloat fovy, nfloat aspect, nfloat zNear, nfloat zFar, out SceneKit.SCNMatrix4 result);
static member CreatePerspectiveFieldOfView : nfloat * nfloat * nfloat * nfloat *  -> unit

Parameters

fovy
nfloat nfloat
aspect
nfloat nfloat
zNear
nfloat nfloat
zFar
nfloat nfloat

CreatePerspectiveFieldOfView(Single, Single, Single, Single, SCNMatrix4) CreatePerspectiveFieldOfView(Single, Single, Single, Single, SCNMatrix4)

Creates a perspective projection matrix.

public static void CreatePerspectiveFieldOfView (float fovy, float aspect, float zNear, float zFar, out SceneKit.SCNMatrix4 result);
static member CreatePerspectiveFieldOfView : single * single * single * single *  -> unit

Parameters

fovy
Single Single
aspect
Single Single
zNear
Single Single
zFar
Single Single

Applies to