SCNMatrix4.Rotate SCNMatrix4.Rotate Method

Definition

Overloads

Rotate(Quaternion) Rotate(Quaternion)

Creates a rotation matrix that represents the transformation that is represented by q.

Rotate(Quaterniond) Rotate(Quaterniond)

Creates a rotation matrix that represents the transformation that is represented by q.

Rotate(Quaternion) Rotate(Quaternion)

Creates a rotation matrix that represents the transformation that is represented by q.

public static SceneKit.SCNMatrix4 Rotate (OpenTK.Quaternion q);
static member Rotate : OpenTK.Quaternion -> SceneKit.SCNMatrix4

Parameters

Returns

Rotate(Quaterniond) Rotate(Quaterniond)

Creates a rotation matrix that represents the transformation that is represented by q.

public static SceneKit.SCNMatrix4 Rotate (OpenTK.Quaterniond q);
static member Rotate : OpenTK.Quaterniond -> SceneKit.SCNMatrix4

Parameters

Returns

Applies to