SCNMatrix4.Scale SCNMatrix4.Scale Method

Definition

Overloads

Scale(SCNVector3) Scale(SCNVector3)

Creates a transformation matrix that scales along the axes by the corresponging components of scale.

Scale(nfloat) Scale(nfloat)
Scale(Single) Scale(Single)

Creates a transformation matrix that scales in all directions by scale.

Scale(nfloat, nfloat, nfloat) Scale(nfloat, nfloat, nfloat)
Scale(Single, Single, Single) Scale(Single, Single, Single)

Creates a transformation matrix that scales in the three axes by the specified values.

Scale(SCNVector3) Scale(SCNVector3)

Creates a transformation matrix that scales along the axes by the corresponging components of scale.

public static SceneKit.SCNMatrix4 Scale (SceneKit.SCNVector3 scale);
static member Scale : SceneKit.SCNVector3 -> SceneKit.SCNMatrix4

Parameters

Returns

Scale(nfloat) Scale(nfloat)

public static SceneKit.SCNMatrix4 Scale (nfloat scale);
static member Scale : nfloat -> SceneKit.SCNMatrix4

Parameters

scale
nfloat nfloat

Returns

Scale(Single) Scale(Single)

Creates a transformation matrix that scales in all directions by scale.

public static SceneKit.SCNMatrix4 Scale (float scale);
static member Scale : single -> SceneKit.SCNMatrix4

Parameters

scale
Single Single

Returns

Scale(nfloat, nfloat, nfloat) Scale(nfloat, nfloat, nfloat)

public static SceneKit.SCNMatrix4 Scale (nfloat x, nfloat y, nfloat z);
static member Scale : nfloat * nfloat * nfloat -> SceneKit.SCNMatrix4

Parameters

Returns

Scale(Single, Single, Single) Scale(Single, Single, Single)

Creates a transformation matrix that scales in the three axes by the specified values.

public static SceneKit.SCNMatrix4 Scale (float x, float y, float z);
static member Scale : single * single * single -> SceneKit.SCNMatrix4

Parameters

Returns

Applies to