SCNNode.PhysicsBody SCNNode.PhysicsBody Property

Definition

Gets or sets the node's physics body.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[get: Foundation.Export("physicsBody", ObjCRuntime.ArgumentSemantic.Strong)]
[set: Foundation.Export("setPhysicsBody:", ObjCRuntime.ArgumentSemantic.Strong)]
public virtual SceneKit.SCNPhysicsBody PhysicsBody { get; set; }
member this.PhysicsBody : SceneKit.SCNPhysicsBody with get, set

Property Value

(More documentation for this node is coming)

This value can be null.

Applies to