SCNRenderer.PointOfView SCNRenderer.PointOfView Property

Definition

Gets or sets the node from which the scene is viewed..

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[get: Foundation.Export("pointOfView", ObjCRuntime.ArgumentSemantic.Strong)]
[set: Foundation.Export("setPointOfView:", ObjCRuntime.ArgumentSemantic.Strong)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SceneKit.SCNNode PointOfView { get; set; }
member this.PointOfView : SceneKit.SCNNode with get, set

Property Value

Implements

Applies to