SCNScene.AddParticleSystem(SCNParticleSystem, SCNMatrix4) SCNScene.AddParticleSystem(SCNParticleSystem, SCNMatrix4) Method

Definition

Adds the specified system of particles to the scene, applying the specified transform to place and orient it.

[Foundation.Export("addParticleSystem:withTransform:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void AddParticleSystem (SceneKit.SCNParticleSystem system, SceneKit.SCNMatrix4 transform);
abstract member AddParticleSystem : SceneKit.SCNParticleSystem * SceneKit.SCNMatrix4 -> unit
override this.AddParticleSystem : SceneKit.SCNParticleSystem * SceneKit.SCNMatrix4 -> unit

Parameters

Applies to