SCNSceneRenderer.AudioListener Property

Definition

Gets or sets the node that represents the position of the listener in the scene.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[get: Foundation.Export("audioListener", ObjCRuntime.ArgumentSemantic.Strong)]
[set: Foundation.Export("setAudioListener:", ObjCRuntime.ArgumentSemantic.Strong)]
public virtual SceneKit.SCNNode AudioListener { get; set; }
member this.AudioListener : SceneKit.SCNNode with get, set

Property Value

SCNNode

(More documentation for this node is coming)

This value can be null.

Attributes

Applies to