SKFieldNode.Texture Property

Definition

Gets or sets the texture that will be used to calculate velocities for velocity fields.

[get: Foundation.Export("texture", ObjCRuntime.ArgumentSemantic.Strong)]
[set: Foundation.Export("setTexture:", ObjCRuntime.ArgumentSemantic.Strong)]
public virtual SpriteKit.SKTexture Texture { get; set; }
member this.Texture : SpriteKit.SKTexture with get, set

Property Value

SKTexture
Attributes

Applies to