SKView.FrameInterval Property

Definition

Gets or sets the number of frames that pass between scene updates. The default is 1.

[get: Foundation.Export("frameInterval")]
[set: Foundation.Export("setFrameInterval:")]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.None, null)]
[get: ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.None, null)]
[get: ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.None, null)]
[get: ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.None, null)]
[set: ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.None, null)]
[set: ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.None, null)]
[set: ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.None, null)]
public virtual nint FrameInterval { get; set; }
[get: Foundation.Export("frameInterval")]
[set: Foundation.Export("setFrameInterval:")]
public virtual nint FrameInterval { get; set; }
member this.FrameInterval : nint with get, set

Property Value

nint
Attributes

Applies to