LinkedList<T>.Enumerator Struct


Enumerates the elements of a LinkedList<T>.

public: value class LinkedList<T>::Enumerator : System::Collections::Generic::IEnumerator<T>, System::Runtime::Serialization::IDeserializationCallback, System::Runtime::Serialization::ISerializable
public struct LinkedList<T>.Enumerator : System.Collections.Generic.IEnumerator<T>, System.Runtime.Serialization.IDeserializationCallback, System.Runtime.Serialization.ISerializable
type LinkedList<'T>.Enumerator = struct
    interface IEnumerator<'T>
    interface IEnumerator
    interface ISerializable
    interface IDeserializationCallback
    interface IDisposable
Public Structure LinkedList(Of T).Enumerator
Implements IDeserializationCallback, IEnumerator(Of T), ISerializable

Type Parameters



The foreach statement of the C# language (for each in C++, For Each in Visual Basic) hides the complexity of the enumerators. Therefore, using foreach is recommended, instead of directly manipulating the enumerator.

Enumerators can be used to read the data in the collection, but they cannot be used to modify the underlying collection.

Initially, the enumerator is positioned before the first element in the collection. At this position, Current is undefined. Therefore, you must call MoveNext to advance the enumerator to the first element of the collection before reading the value of Current.

Current returns the same object until MoveNext is called. MoveNext sets Current to the next element.

If MoveNext passes the end of the collection, the enumerator is positioned after the last element in the collection and MoveNext returns false. When the enumerator is at this position, subsequent calls to MoveNext also return false. If the last call to MoveNext returned false, Current is undefined. You cannot set Current to the first element of the collection again; you must create a new enumerator instance instead.

An enumerator remains valid as long as the collection remains unchanged. If changes are made to the collection, such as adding, modifying, or deleting elements, the enumerator is irrecoverably invalidated and the next call to MoveNext or IEnumerator.Reset throws an InvalidOperationException.

The enumerator does not have exclusive access to the collection; therefore, enumerating through a collection is intrinsically not a thread-safe procedure. To guarantee thread safety during enumeration, you can lock the collection during the entire enumeration. To allow the collection to be accessed by multiple threads for reading and writing, you must implement your own synchronization.

Default implementations of collections in System.Collections.Generic are not synchronized.



Gets the element at the current position of the enumerator.



Releases all resources used by the LinkedList<T>.Enumerator.


Advances the enumerator to the next element of the LinkedList<T>.

Explicit Interface Implementations


Implements the ISerializable interface and raises the deserialization event when the deserialization is complete.


Gets the element at the current position of the enumerator.


Sets the enumerator to its initial position, which is before the first element in the collection. This class cannot be inherited.

ISerializable.GetObjectData(SerializationInfo, StreamingContext)

Implements the ISerializable interface and returns the data needed to serialize the LinkedList<T> instance.

Applies to

See also