BitVector32.Section.Equals Method

Definition

Determines whether two BitVector32.Section objects are the same.

Overloads

Equals(BitVector32+Section)

Determines whether the specified BitVector32.Section object is the same as the current BitVector32.Section object.

Equals(Object)

Determines whether the specified object is the same as the current BitVector32.Section object.

Equals(BitVector32+Section)

Determines whether the specified BitVector32.Section object is the same as the current BitVector32.Section object.

public:
 bool Equals(System::Collections::Specialized::BitVector32::Section obj);
public bool Equals (System.Collections.Specialized.BitVector32.Section obj);
override this.Equals : System.Collections.Specialized.BitVector32.Section -> bool
Public Function Equals (obj As BitVector32.Section) As Boolean

Parameters

obj
BitVector32.Section

The BitVector32.Section object to compare with the current BitVector32.Section object.

Returns

true if the obj parameter is the same as the current BitVector32.Section object; otherwise false.

Equals(Object)

Determines whether the specified object is the same as the current BitVector32.Section object.

public:
 override bool Equals(System::Object ^ o);
public override bool Equals (object o);
override this.Equals : obj -> bool
Public Overrides Function Equals (o As Object) As Boolean

Parameters

o
Object

The object to compare with the current BitVector32.Section.

Returns

true if the specified object is the same as the current BitVector32.Section object; otherwise, false.

Remarks

This method overrides Object.Equals.

Two BitVector32.Section instances are considered equal if both sections are of the same length and are in the same location within a BitVector32.

See also

Applies to