Stack.IsSynchronized Stack.IsSynchronized Stack.IsSynchronized Stack.IsSynchronized Property

Definition

Gets a value indicating whether access to the Stack is synchronized (thread safe).

public:
 virtual property bool IsSynchronized { bool get(); };
public virtual bool IsSynchronized { get; }
member this.IsSynchronized : bool
Public Overridable ReadOnly Property IsSynchronized As Boolean

Property Value

true, if access to the Stack is synchronized (thread safe); otherwise, false. The default is false.

Implements

Examples

The following example shows how to synchronize a Stack, determine if a Stack is synchronized, and use a synchronized Stack.

#using <system.dll>

using namespace System;
using namespace System::Collections;
int main()
{
   
   // Creates and initializes a new Stack.
   Stack^ myStack = gcnew Stack;
   myStack->Push( "The" );
   myStack->Push( "quick" );
   myStack->Push( "brown" );
   myStack->Push( "fox" );
   
   // Creates a synchronized wrapper around the Stack.
   Stack^ mySyncdStack = Stack::Synchronized( myStack );
   
   // Displays the sychronization status of both Stacks.
   Console::WriteLine( "myStack is {0}.", myStack->IsSynchronized ? (String^)"synchronized" : "not synchronized" );
   Console::WriteLine( "mySyncdStack is {0}.", mySyncdStack->IsSynchronized ? (String^)"synchronized" : "not synchronized" );
}

/*
This code produces the following output.

myStack is not synchronized.
mySyncdStack is synchronized.
*/
using System;
 using System.Collections;
 public class SamplesStack  {
 
    public static void Main()  {
 
       // Creates and initializes a new Stack.
       Stack myStack = new Stack();
       myStack.Push( "The" );
       myStack.Push( "quick" );
       myStack.Push( "brown" );
       myStack.Push( "fox" );
 
       // Creates a synchronized wrapper around the Stack.
       Stack mySyncdStack = Stack.Synchronized( myStack );
 
       // Displays the sychronization status of both Stacks.
       Console.WriteLine( "myStack is {0}.",
          myStack.IsSynchronized ? "synchronized" : "not synchronized" );
       Console.WriteLine( "mySyncdStack is {0}.",
          mySyncdStack.IsSynchronized ? "synchronized" : "not synchronized" );
    }
 }
 /* 
 This code produces the following output.
 
 myStack is not synchronized.
 mySyncdStack is synchronized.
 */ 
Imports System.Collections

Public Class SamplesStack    
    
    Public Shared Sub Main()
        
        ' Creates and initializes a new Stack.
        Dim myStack As New Stack()
        myStack.Push("The")
        myStack.Push("quick")
        myStack.Push("brown")
        myStack.Push("fox")
        
        ' Creates a synchronized wrapper around the Stack.
        Dim mySyncdStack As Stack = Stack.Synchronized(myStack)

        ' Displays the sychronization status of both Stacks.
        Dim msg As String
        If myStack.IsSynchronized Then
            msg = "synchronized"
        Else
            msg = "not synchronized"
        End If        
        Console.WriteLine("myStack is {0}.", msg)        
        If mySyncdStack.IsSynchronized Then
            msg = "synchronized"
        Else
            msg = "not synchronized"
        End If
        Console.WriteLine("mySyncdStack is {0}.", msg)
    End Sub
End Class

' This code produces the following output.
' 
' myStack is not synchronized.
' mySyncdStack is synchronized.
 

Remarks

To guarantee the thread safety of the Stack, all operations must be done through the wrapper returned by the Synchronized method.

Enumerating through a collection is intrinsically not a thread-safe procedure. Even when a collection is synchronized, other threads can still modify the collection, which causes the enumerator to throw an exception. To guarantee thread safety during enumeration, you can either lock the collection during the entire enumeration or catch the exceptions resulting from changes made by other threads.

The following code example shows how to lock the collection using the SyncRoot during the entire enumeration.

Stack^ myCollection = gcnew Stack();
bool lockTaken = false;
try
{
    Monitor::Enter(myCollection->SyncRoot, lockTaken);
    for each (Object^ item in myCollection);
    {
        // Insert your code here.
    }
}
finally
{
    if (lockTaken)
    {
        Monitor::Exit(myCollection->SyncRoot);
    }
}
Stack myCollection = new Stack();

lock(myCollection.SyncRoot)
{
    foreach (object item in myCollection)
    {
        // Insert your code here.
    }
}
Dim myCollection As New Stack()

SyncLock myCollection.SyncRoot
    For Each item As Object In myCollection
        ' Insert your code here.
    Next item
End SyncLock

Retrieving the value of this property is an O(1) operation.

Applies to