Notifies the set that an object that represents an existing entity must be added to the set.
public: void Attach(TEntity entity);
public void Attach (TEntity entity);
abstract member Attach : 'Entity -> unit
Public Sub Attach (entity As TEntity)
The existing object to add to the set.
Changes to the set may not be visible in an enumeration of the set until changes to that set have been persisted in some manner. This behavior depends on the specific implementation of the IObjectSet<TEntity>.