Notifies the set that an object that represents an existing entity must be detached from the set.
public: void Detach(TEntity entity);
public void Detach (TEntity entity);
abstract member Detach : 'Entity -> unit
Public Sub Detach (entity As TEntity)
The object to detach from the set.
Changes to the set may not be visible in an enumeration of the set until changes to that set have been persisted in some manner. This behavior depends on the specific implementation of the IObjectSet<TEntity>.