Graphics. Dispose Method
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Releases all resources used by the BufferedGraphics object.
public: virtual void Dispose();
public void Dispose ();
abstract member Dispose : unit -> unit override this.Dispose : unit -> unit
Public Sub Dispose ()
Call Dispose when you are finished using the BufferedGraphics object. The Dispose method leaves the BufferedGraphics object in an unusable state. After calling Dispose, you must release all references to the BufferedGraphics object so the garbage collector can reclaim the memory that the BufferedGraphics object was occupying. For more information, see Cleaning Up Unmanaged Resources and Implementing a Dispose Method.
Always call Dispose before you release your last reference to the BufferedGraphics object. Otherwise, the resources it is using will not be freed until the garbage collector calls the BufferedGraphics object's