RectangleF.Intersect RectangleF.Intersect RectangleF.Intersect RectangleF.Intersect Method

Definition

Determines the RectangleF structure that represents the intersection of two rectangles.

Overloads

Intersect(RectangleF, RectangleF) Intersect(RectangleF, RectangleF) Intersect(RectangleF, RectangleF) Intersect(RectangleF, RectangleF)

Returns a RectangleF structure that represents the intersection of two rectangles. If there is no intersection, and empty RectangleF is returned.

Intersect(RectangleF) Intersect(RectangleF) Intersect(RectangleF) Intersect(RectangleF)

Replaces this RectangleF structure with the intersection of itself and the specified RectangleF structure.

Intersect(RectangleF, RectangleF) Intersect(RectangleF, RectangleF) Intersect(RectangleF, RectangleF) Intersect(RectangleF, RectangleF)

Returns a RectangleF structure that represents the intersection of two rectangles. If there is no intersection, and empty RectangleF is returned.

public:
 static System::Drawing::RectangleF Intersect(System::Drawing::RectangleF a, System::Drawing::RectangleF b);
public static System.Drawing.RectangleF Intersect (System.Drawing.RectangleF a, System.Drawing.RectangleF b);
static member Intersect : System.Drawing.RectangleF * System.Drawing.RectangleF -> System.Drawing.RectangleF
Public Shared Function Intersect (a As RectangleF, b As RectangleF) As RectangleF
Parameters
a
RectangleF RectangleF RectangleF RectangleF

A rectangle to intersect.

b
RectangleF RectangleF RectangleF RectangleF

A rectangle to intersect.

Returns

A third RectangleF structure the size of which represents the overlapped area of the two specified rectangles.

Examples

This example is designed for use with Windows Forms, and it requires PaintEventArgse, an OnPaint event object. The code creates two RectangleF objects and draws them to the screen in black and red. Notice that they have to be converted to Rectangle objects for drawing purposes. Then the code creates a third RectangleF using the Intersect method, converts it to a Rectangle, and draws it to the screen in blue. Notice the third (blue) rectangle is the area of overlap of the other two rectangles:

public:
   void RectangleFIntersectExample( PaintEventArgs^ e )
   {
      // Create two rectangles.
      RectangleF firstRectangleF = RectangleF(0,0,75,50);
      RectangleF secondRectangleF = RectangleF(50,20,50,50);

      // Convert the RectangleF structures to Rectangle structures and draw them to the
      // screen.
      Rectangle firstRect = Rectangle::Truncate( firstRectangleF );
      Rectangle secondRect = Rectangle::Truncate( secondRectangleF );
      e->Graphics->DrawRectangle( Pens::Black, firstRect );
      e->Graphics->DrawRectangle( Pens::Red, secondRect );

      // Get the intersection.
      RectangleF intersectRectangleF = RectangleF::Intersect( firstRectangleF, secondRectangleF );

      // Draw the intersectRectangleF to the screen.
      Rectangle intersectRect = Rectangle::Truncate( intersectRectangleF );
      e->Graphics->DrawRectangle( Pens::Blue, intersectRect );
   }
public void RectangleFIntersectExample(PaintEventArgs e)
{
             
    // Create two rectangles.
    RectangleF firstRectangleF = new RectangleF(0, 0, 75, 50);
    RectangleF secondRectangleF = new RectangleF(50, 20, 50, 50);
             
    // Convert the RectangleF structures to Rectangle structures and draw them to the
             
    // screen.
    Rectangle firstRect = Rectangle.Truncate(firstRectangleF);
    Rectangle secondRect = Rectangle.Truncate(secondRectangleF);
    e.Graphics.DrawRectangle(Pens.Black, firstRect);
    e.Graphics.DrawRectangle(Pens.Red, secondRect);
             
    // Get the intersection.
    RectangleF intersectRectangleF =
        RectangleF.Intersect(firstRectangleF,
        secondRectangleF);
             
    // Draw the intersectRectangleF to the screen.
    Rectangle intersectRect =
        Rectangle.Truncate(intersectRectangleF);
    e.Graphics.DrawRectangle(Pens.Blue, intersectRect);
}
Public Sub RectangleFIntersectExample(ByVal e As PaintEventArgs)

    ' Create two rectangles.
    Dim firstRectangleF As New RectangleF(0, 0, 75, 50)
    Dim secondRectangleF As New RectangleF(50, 20, 50, 50)

    ' Convert the RectangleF structures to Rectangle structures and

    ' draw them to the screen.
    Dim firstRect As Rectangle = Rectangle.Truncate(firstRectangleF)
    Dim secondRect As Rectangle = Rectangle.Truncate(secondRectangleF)
    e.Graphics.DrawRectangle(Pens.Black, firstRect)
    e.Graphics.DrawRectangle(Pens.Red, secondRect)

    ' Get the intersection.
    Dim intersectRectangleF As RectangleF = _
    RectangleF.Intersect(firstRectangleF, secondRectangleF)

    ' Draw the intersectRectangleF to the screen.
    Dim intersectRect As Rectangle = _
    Rectangle.Truncate(intersectRectangleF)
    e.Graphics.DrawRectangle(Pens.Blue, intersectRect)
End Sub

Intersect(RectangleF) Intersect(RectangleF) Intersect(RectangleF) Intersect(RectangleF)

Replaces this RectangleF structure with the intersection of itself and the specified RectangleF structure.

public:
 void Intersect(System::Drawing::RectangleF rect);
public void Intersect (System.Drawing.RectangleF rect);
member this.Intersect : System.Drawing.RectangleF -> unit
Public Sub Intersect (rect As RectangleF)
Parameters
rect
RectangleF RectangleF RectangleF RectangleF

The rectangle to intersect.

Applies to