Faults Event Class
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Represents the event that encapsulates the faults that are being executed by Chaos.
[System.Serializable] public class ExecutingFaultsEvent : System.Fabric.Chaos.DataStructures.ChaosEvent
[<System.Serializable>] type ExecutingFaultsEvent = class inherit ChaosEvent
Public Class ExecutingFaultsEvent Inherits ChaosEvent
Gets the list of faults that Chaos is executing.
Describes the type of ChaosEvent.(Inherited from ChaosEvent)
DateTime of when the event occurred(Inherited from ChaosEvent)
This is the default implementation to covert an object back from a byte array(Inherited from ByteSerializable)
Reads the state of this object from byte array.
This method is called from the derived class to convert back the inherited members from bytes(Inherited from ChaosEvent)
In order to convert the Chaos event object into a byte array this override starts off by writing the event type and then calls the Write method of the derived class(Inherited from ChaosEvent)
Gets a string representation of the executing faults event.
Writes the state of this object into a byte array.
This method is called from the derived class to convert the inherited members into bytes(Inherited from ChaosEvent)