SoundPlayer.LoadAsync SoundPlayer.LoadAsync SoundPlayer.LoadAsync SoundPlayer.LoadAsync Method

Definition

Loads a .wav file from a stream or a Web resource using a new thread.

public:
 void LoadAsync();
public void LoadAsync ();
member this.LoadAsync : unit -> unit
Public Sub LoadAsync ()

Exceptions

The elapsed time during loading exceeds the time, in milliseconds, specified by LoadTimeout.

Examples

The following code example demonstrates the use of the LoadAsync method to asynchronously load a .wav file for use by an instance of the SoundPlayer class. This code example is part of a larger example provided for the SoundPlayer class.

try
{
   
   // Assign the selected file's path to 
   // the SoundPlayer object.  
   player->SoundLocation = this->filepathTextbox->Text;
   
   // Load the .wav file.
   player->LoadAsync();
}
catch ( Exception^ ex ) 
{
   ReportStatus( ex->Message );
}


try
{
    // Assign the selected file's path to 
    // the SoundPlayer object.  
    player.SoundLocation = this.filepathTextbox.Text;

    // Load the .wav file.
    player.LoadAsync();
}
catch (Exception ex)
{
    ReportStatus(ex.Message);
}
Try
    ' Assign the selected file's path to the SoundPlayer object.
    player.SoundLocation = Me.filepathTextbox.Text

    ' Load the .wav file.
    player.LoadAsync()
Catch ex As Exception
    ReportStatus(ex.Message)
End Try

Remarks

If a SoundPlayer is configured to load a .wav file from a Stream or Web resource, this method begins loading a .wav file from the location using a new thread.

This method raises the LoadCompleted event when loading completes, even if the load was not successful.

If a SoundPlayer is configured to load a .wav file from a local file path, this method does nothing, because loading is deferred until playing begins.

For more information about asynchronous loading, see How to: Load a Sound Asynchronously within a Windows Form.

Applies to

See also