Player. Play Looping Method
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Plays and loops the .wav file using a new thread, and loads the .wav file first if it has not been loaded.
public: void PlayLooping();
public void PlayLooping ();
member this.PlayLooping : unit -> unit
Public Sub PlayLooping ()
The elapsed time during loading exceeds the time, in milliseconds, specified by LoadTimeout.
The .wav header is corrupted; the file specified by SoundLocation is not a PCM .wav file.
The following code example demonstrates the use of the PlayLooping method to repeatedly play a .wav file. The .wav will be played until the Stop method is called. This code example is part of a larger example provided for the SoundPlayer class.
ReportStatus( "Looping .wav file asynchronously." ); player->PlayLooping();
ReportStatus("Looping .wav file asynchronously."); player.PlayLooping();
ReportStatus("Looping .wav file asynchronously.") player.PlayLooping()
The PlayLooping method plays and loops the sound using a new thread. If you call PlayLooping before the .wav file has been loaded into memory, the .wav file will be loaded before playback starts. You can use the LoadAsync or Load method to load the .wav file to memory in advance. After a .wav file is successfully loaded from a Stream or URL, future calls to playback methods for the SoundPlayer will not need to reload the .wav file until the path for the sound changes.
If the .wav file has not been specified or it fails to load, the PlayLooping method will play the default beep sound.