Memory<T>.Pin Memory<T>.Pin Memory<T>.Pin Memory<T>.Pin Method

Definition

Creates a handle for the Memory<T> object.

public:
 System::Buffers::MemoryHandle Pin();
public System.Buffers.MemoryHandle Pin ();
member this.Pin : unit -> System.Buffers.MemoryHandle
Public Function Pin () As MemoryHandle

Returns

Exceptions

An instance with non-primitive (non-blittable) members cannot be pinned.

Remarks

See also

The garbage collector will not move the memory until the returned MemoryHandle object is disposed. This enables you to retrieve and use the memory's address.

IsPrimitive

Applies to