UdpClient.Client UdpClient.Client UdpClient.Client UdpClient.Client Property

Definition

Gets or sets the underlying network Socket.

protected:
 property System::Net::Sockets::Socket ^ Client { System::Net::Sockets::Socket ^ get(); void set(System::Net::Sockets::Socket ^ value); };
protected System.Net.Sockets.Socket Client { get; set; }
member this.Client : System.Net.Sockets.Socket with get, set
Protected Property Client As Socket

Property Value

The underlying Network Socket.

Examples

The following example demonstrates the use of the Client property. In this example, broadcasting is enabled for the underlying Socket.

// This derived class demonstrate the use of three protected methods belonging to the UdpClient class.
public ref class MyUdpClientDerivedClass: public UdpClient
{
public:
   MyUdpClientDerivedClass()
      : UdpClient()
   {}

   void UsingProtectedMethods()
   {
      //Uses the protected Active property belonging to the UdpClient base class to determine if a connection is established.
      if ( this->Active )
      {
         //Calls the protected Client property belonging to the UdpClient base class.
         Socket^ s = this->Client;

         //Uses the Socket returned by Client to set an option that is not available using UdpClient.
         s->SetSocketOption( SocketOptionLevel::Socket, SocketOptionName::Broadcast, 1 );
      }
   }
};
public static void Main(string[] args)
{
    if (args.Length < 1)
    {
        Console.WriteLine("you must specify a port number!");
        return;
    }

    UdpClient uClient = new UdpClient(Convert.ToInt32(args[0]));
    Socket uSocket = uClient.Client;

    // use the underlying socket to enable broadcast.
    uSocket.SetSocketOption(SocketOptionLevel.Socket, 
                  SocketOptionName.Broadcast, 1);
}
' This derived class demonstrates the use of three protected methods belonging to the UdpClient class.
Public Class MyUdpClientDerivedClass
   Inherits UdpClient
   
   Public Sub New()
   End Sub
   
   Public Sub UsingProtectedMethods()
      
      'Uses the protected Active property belonging to the UdpClient base class to determine if a connection is established.
      If Me.Active Then
         ' Calls the protected Client property belonging to the UdpClient base class.
         Dim s As Socket = Me.Client
              'Uses the Socket returned by Client to set an option that is not available using UdpClient.
         s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1)
      End If
   End Sub
End Class
 

Remarks

UdpClient creates a Socket used to send and receive data over a network. Classes deriving from UdpClient can use this property to get or set this Socket. Use the underlying Socket returned from Client if you require access beyond that which UdpClient provides. You can also use Client to set the underlying Socket to an existing Socket. This is useful if you want to take advantage of the simplicity of UdpClient using a pre-existing Socket.

Applies to

See also