Vector3.Transform Method

Definition

Transforms a vector.

Overloads

Transform(Vector3, Matrix4x4)

Transforms a vector by a specified 4x4 matrix.

Transform(Vector3, Quaternion)

Transforms a vector by the specified Quaternion rotation value.

Transform(Vector3, Matrix4x4)

Source:
Vector3.cs
Source:
Vector3.cs
Source:
Vector3.cs

Transforms a vector by a specified 4x4 matrix.

public:
 static System::Numerics::Vector3 Transform(System::Numerics::Vector3 position, System::Numerics::Matrix4x4 matrix);
public static System.Numerics.Vector3 Transform (System.Numerics.Vector3 position, System.Numerics.Matrix4x4 matrix);
static member Transform : System.Numerics.Vector3 * System.Numerics.Matrix4x4 -> System.Numerics.Vector3
Public Shared Function Transform (position As Vector3, matrix As Matrix4x4) As Vector3

Parameters

position
Vector3

The vector to transform.

matrix
Matrix4x4

The transformation matrix.

Returns

The transformed vector.

Applies to

Transform(Vector3, Quaternion)

Source:
Vector3.cs
Source:
Vector3.cs
Source:
Vector3.cs

Transforms a vector by the specified Quaternion rotation value.

public:
 static System::Numerics::Vector3 Transform(System::Numerics::Vector3 value, System::Numerics::Quaternion rotation);
public static System.Numerics.Vector3 Transform (System.Numerics.Vector3 value, System.Numerics.Quaternion rotation);
static member Transform : System.Numerics.Vector3 * System.Numerics.Quaternion -> System.Numerics.Vector3
Public Shared Function Transform (value As Vector3, rotation As Quaternion) As Vector3

Parameters

value
Vector3

The vector to rotate.

rotation
Quaternion

The rotation to apply.

Returns

The transformed vector.

Applies to