Vector3 Struct
Definition
Represents a vector with three single-precision floating-point values.
public value class Vector3 : IEquatable<System::Numerics::Vector3>, IFormattable
public struct Vector3 : IEquatable<System.Numerics.Vector3>, IFormattable
type Vector3 = struct
interface IFormattable
Public Structure Vector3
Implements IEquatable(Of Vector3), IFormattable
- Inheritance
- Implements
Remarks
The Vector3 structure provides support for hardware acceleration.
For matrix transformations, the Vector2, Vector3, and Vector4 instances are represented as rows: a vector v is transformed by a matrix M with vM multiplication.
Constructors
Vector3(Single) |
Creates a new Vector3 object whose three elements have the same value. |
Vector3(Single, Single, Single) |
Creates a vector whose elements have the specified values. |
Vector3(Vector2, Single) |
Creates a new Vector3 object from the specified Vector2 object and the specified value. |
Fields
X |
The X component of the vector. |
Y |
The Y component of the vector. |
Z |
The Z component of the vector. |
Properties
One |
Gets a vector whose 3 elements are equal to one. |
UnitX |
Gets the vector (1,0,0). |
UnitY |
Gets the vector (0,1,0). |
UnitZ |
Gets the vector (0,0,1). |
Zero |
Gets a vector whose 3 elements are equal to zero. |
Methods
Abs(Vector3) |
Returns a vector whose elements are the absolute values of each of the specified vector's elements. |
Add(Vector3, Vector3) |
Adds two vectors together. |
Clamp(Vector3, Vector3, Vector3) |
Restricts a vector between a minimum and a maximum value. |
CopyTo(Single[]) |
Copies the elements of the vector to a specified array. |
CopyTo(Single[], Int32) |
Copies the elements of the vector to a specified array starting at a specified index position. |
Cross(Vector3, Vector3) |
Computes the cross product of two vectors. |
Distance(Vector3, Vector3) |
Computes the Euclidean distance between the two given points. |
DistanceSquared(Vector3, Vector3) |
Returns the Euclidean distance squared between two specified points. |
Divide(Vector3, Single) |
Divides the specified vector by a specified scalar value. |
Divide(Vector3, Vector3) |
Divides the first vector by the second. |
Dot(Vector3, Vector3) |
Returns the dot product of two vectors. |
Equals(Object) |
Returns a value that indicates whether this instance and a specified object are equal. |
Equals(Vector3) |
Returns a value that indicates whether this instance and another vector are equal. |
GetHashCode() |
Returns the hash code for this instance. |
Length() |
Returns the length of this vector object. |
LengthSquared() |
Returns the length of the vector squared. |
Lerp(Vector3, Vector3, Single) |
Performs a linear interpolation between two vectors based on the given weighting. |
Max(Vector3, Vector3) |
Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors. |
Min(Vector3, Vector3) |
Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors. |
Multiply(Single, Vector3) |
Multiplies a scalar value by a specified vector. |
Multiply(Vector3, Single) |
Multiplies a vector by a specified scalar. |
Multiply(Vector3, Vector3) |
Returns a new vector whose values are the product of each pair of elements in two specified vectors. |
Negate(Vector3) |
Negates a specified vector. |
Normalize(Vector3) |
Returns a vector with the same direction as the specified vector, but with a length of one. |
Reflect(Vector3, Vector3) |
Returns the reflection of a vector off a surface that has the specified normal. |
SquareRoot(Vector3) |
Returns a vector whose elements are the square root of each of a specified vector's elements. |
Subtract(Vector3, Vector3) |
Subtracts the second vector from the first. |
ToString() |
Returns the string representation of the current instance using default formatting. |
ToString(String) |
Returns the string representation of the current instance using the specified format string to format individual elements. |
ToString(String, IFormatProvider) |
Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting. |
Transform(Vector3, Matrix4x4) |
Transforms a vector by a specified 4x4 matrix. |
Transform(Vector3, Quaternion) |
Transforms a vector by the specified Quaternion rotation value. |
TransformNormal(Vector3, Matrix4x4) |
Transforms a vector normal by the given 4x4 matrix. |
Operators
Addition(Vector3, Vector3) |
Adds two vectors together. |
Division(Vector3, Single) |
Divides the specified vector by a specified scalar value. |
Division(Vector3, Vector3) |
Divides the first vector by the second. |
Equality(Vector3, Vector3) |
Returns a value that indicates whether each pair of elements in two specified vectors is equal. |
Inequality(Vector3, Vector3) |
Returns a value that indicates whether two specified vectors are not equal. |
Multiply(Single, Vector3) |
Multiples the scalar value by the specified vector. |
Multiply(Vector3, Single) |
Multiples the specified vector by the specified scalar value. |
Multiply(Vector3, Vector3) |
Returns a new vector whose values are the product of each pair of elements in two specified vectors. |
Subtraction(Vector3, Vector3) |
Subtracts the second vector from the first. |
UnaryNegation(Vector3) |
Negates the specified vector. |
Extension Methods
AsVector128(Vector3) |
Reinterprets a Vector3 as a new Vector128<T>. |