Only Array Attribute Class
When applied to an array parameter in a Windows Runtime component, specifies that the contents of the array that is passed to that parameter are used only for input. The caller expects the array to be unchanged by the call.
public ref class ReadOnlyArrayAttribute sealed : Attribute
[System.AttributeUsage(System.AttributeTargets.Parameter, AllowMultiple=false, Inherited=false)] public sealed class ReadOnlyArrayAttribute : Attribute
type ReadOnlyArrayAttribute = class inherit Attribute
Public NotInheritable Class ReadOnlyArrayAttribute Inherits Attribute
If an array parameter in your Windows Runtime component is passed by value (
ByVal in Visual Basic), you must apply one of the following attributes to it:
Apply the ReadOnlyArrayAttribute attribute if you intend the contents of the array to be used for input only.
Apply the WriteOnlyArrayAttribute attribute if you intend the contents of the array to be used for output only (that is, the method sets the contents of the array but does not read them).
Applying both attributes to a parameter causes an error. For more information, including the standard pattern for making changes to an array, see Passing arrays to a Windows Runtime component in the Windows Dev Center.
If the caller is managed code, the array is not copied. The original array is available to the called method, as it would be in any method call in the .NET Framework. Array contents are mutable in .NET Framework code, so any changes the method makes to the array are visible to the caller. This is important to remember because it affects unit tests written for a Windows Runtime component. If the tests are written in managed code, the contents of an array will appear to be mutable during testing.
Initializes a new instance of the ReadOnlyArrayAttribute class.
When implemented in a derived class, gets a unique identifier for this Attribute.(Inherited from Attribute)
Returns a value that indicates whether this instance is equal to a specified object.(Inherited from Attribute)
Returns the hash code for this instance.(Inherited from Attribute)
Gets the Type of the current instance.(Inherited from Object)
When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class.(Inherited from Attribute)
When overridden in a derived class, returns a value that indicates whether this instance equals a specified object.(Inherited from Attribute)
Creates a shallow copy of the current Object.(Inherited from Object)
Returns a string that represents the current object.(Inherited from Object)
Explicit Interface Implementations
|_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)||
Maps a set of names to a corresponding set of dispatch identifiers.(Inherited from Attribute)
|_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)||
Retrieves the type information for an object, which can be used to get the type information for an interface.(Inherited from Attribute)
Retrieves the number of type information interfaces that an object provides (either 0 or 1).(Inherited from Attribute)
|_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)||
Provides access to properties and methods exposed by an object.(Inherited from Attribute)