Vector256.Create Vector256.Create Vector256.Create Vector256.Create Method

Definition

Overloads

Create(Vector128<UInt16>, Vector128<UInt16>) Create(Vector128<UInt16>, Vector128<UInt16>) Create(Vector128<UInt16>, Vector128<UInt16>) Create(Vector128<UInt16>, Vector128<UInt16>)

Creates a new Vector256<T> instance from two Vector128<T> instances.

Create(Vector128<UInt32>, Vector128<UInt32>) Create(Vector128<UInt32>, Vector128<UInt32>) Create(Vector128<UInt32>, Vector128<UInt32>) Create(Vector128<UInt32>, Vector128<UInt32>)

Creates a new Vector256<T> instance from two Vector128<T> instances.

Create(Vector128<UInt64>, Vector128<UInt64>) Create(Vector128<UInt64>, Vector128<UInt64>) Create(Vector128<UInt64>, Vector128<UInt64>) Create(Vector128<UInt64>, Vector128<UInt64>)

Creates a new Vector256<T> instance from two Vector128<T> instances.

Create(Double, Double, Double, Double) Create(Double, Double, Double, Double) Create(Double, Double, Double, Double) Create(Double, Double, Double, Double)

Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.

Create(Int64, Int64, Int64, Int64) Create(Int64, Int64, Int64, Int64) Create(Int64, Int64, Int64, Int64) Create(Int64, Int64, Int64, Int64)

Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.

Create(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32) Create(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32) Create(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32) Create(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)

Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.

Create(Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte) Create(Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte) Create(Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte) Create(Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte)

Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.

Create(UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32) Create(UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32) Create(UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32) Create(UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32)

Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.

Create(Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16) Create(Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16) Create(Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16) Create(Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16)

Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.

Create(UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16) Create(UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16) Create(UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16) Create(UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16)

Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.

Create(Vector128<Single>, Vector128<Single>) Create(Vector128<Single>, Vector128<Single>) Create(Vector128<Single>, Vector128<Single>) Create(Vector128<Single>, Vector128<Single>)

Creates a new Vector256<T> instance from two Vector128<T> instances.

Create(SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte) Create(SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte) Create(SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte) Create(SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte)

Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.

Create(Single, Single, Single, Single, Single, Single, Single, Single) Create(Single, Single, Single, Single, Single, Single, Single, Single) Create(Single, Single, Single, Single, Single, Single, Single, Single) Create(Single, Single, Single, Single, Single, Single, Single, Single)

Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.

Create(Vector128<SByte>, Vector128<SByte>) Create(Vector128<SByte>, Vector128<SByte>) Create(Vector128<SByte>, Vector128<SByte>) Create(Vector128<SByte>, Vector128<SByte>)

Creates a new Vector256<T> instance from two Vector128<T> instances.

Create(UInt64, UInt64, UInt64, UInt64) Create(UInt64, UInt64, UInt64, UInt64) Create(UInt64, UInt64, UInt64, UInt64) Create(UInt64, UInt64, UInt64, UInt64)

Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.

Create(Vector128<Int32>, Vector128<Int32>) Create(Vector128<Int32>, Vector128<Int32>) Create(Vector128<Int32>, Vector128<Int32>) Create(Vector128<Int32>, Vector128<Int32>)

Creates a new Vector256<T> instance from two Vector128<T> instances.

Create(Byte) Create(Byte) Create(Byte) Create(Byte)

Creates a new Vector256<T> instance with all elements initialized to the specified value.

Create(Double) Create(Double) Create(Double) Create(Double)

Creates a new Vector256<T> instance with all elements initialized to the specified value.

Create(Int16) Create(Int16) Create(Int16) Create(Int16)

Creates a new Vector256<T> instance with all elements initialized to the specified value.

Create(Int32) Create(Int32) Create(Int32) Create(Int32)

Creates a new Vector256<T> instance with all elements initialized to the specified value.

Create(Int64) Create(Int64) Create(Int64) Create(Int64)

Creates a new Vector256<T> instance with all elements initialized to the specified value.

Create(Single) Create(Single) Create(Single) Create(Single)

Creates a new Vector256<T> instance with all elements initialized to the specified value.

Create(SByte) Create(SByte) Create(SByte) Create(SByte)

Creates a new Vector256<T> instance with all elements initialized to the specified value.

Create(UInt16) Create(UInt16) Create(UInt16) Create(UInt16)

Creates a new Vector256<T> instance with all elements initialized to the specified value.

Create(UInt32) Create(UInt32) Create(UInt32) Create(UInt32)

Creates a new Vector256<T> instance with all elements initialized to the specified value.

Create(UInt64) Create(UInt64) Create(UInt64) Create(UInt64)

Creates a new Vector256<T> instance with all elements initialized to the specified value.

Create(Vector128<Byte>, Vector128<Byte>) Create(Vector128<Byte>, Vector128<Byte>) Create(Vector128<Byte>, Vector128<Byte>) Create(Vector128<Byte>, Vector128<Byte>)

Creates a new Vector256<T> instance from two Vector128<T> instances.

Create(Vector128<Double>, Vector128<Double>) Create(Vector128<Double>, Vector128<Double>) Create(Vector128<Double>, Vector128<Double>) Create(Vector128<Double>, Vector128<Double>)

Creates a new Vector256<T> instance from two Vector128<T> instances.

Create(Vector128<Int16>, Vector128<Int16>) Create(Vector128<Int16>, Vector128<Int16>) Create(Vector128<Int16>, Vector128<Int16>) Create(Vector128<Int16>, Vector128<Int16>)

Creates a new Vector256<T> instance from two Vector128<T> instances.

Create(Vector128<Int64>, Vector128<Int64>) Create(Vector128<Int64>, Vector128<Int64>) Create(Vector128<Int64>, Vector128<Int64>) Create(Vector128<Int64>, Vector128<Int64>)

Creates a new Vector256<T> instance from two Vector128<T> instances.

Create(Vector128<UInt16>, Vector128<UInt16>) Create(Vector128<UInt16>, Vector128<UInt16>) Create(Vector128<UInt16>, Vector128<UInt16>) Create(Vector128<UInt16>, Vector128<UInt16>)

Important

This API is not CLS-compliant.

Creates a new Vector256<T> instance from two Vector128<T> instances.

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt16> Create(System::Runtime::Intrinsics::Vector128<System::UInt16> lower, System::Runtime::Intrinsics::Vector128<System::UInt16> upper);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<ushort> Create (System.Runtime.Intrinsics.Vector128<ushort> lower, System.Runtime.Intrinsics.Vector128<ushort> upper);
static member Create : System.Runtime.Intrinsics.Vector128<uint16> * System.Runtime.Intrinsics.Vector128<uint16> -> System.Runtime.Intrinsics.Vector256<uint16>
Public Function Create (lower As Vector128(Of UShort), upper As Vector128(Of UShort)) As Vector256(Of UShort)

Parameters

lower
Vector128<UInt16>

The value that the lower 128-bits will be initialized to.

upper
Vector128<UInt16>

The value that the upper 128-bits will be initialized to.

Returns

A new Vector256<T> initialized from lower and upper.

Create(Vector128<UInt32>, Vector128<UInt32>) Create(Vector128<UInt32>, Vector128<UInt32>) Create(Vector128<UInt32>, Vector128<UInt32>) Create(Vector128<UInt32>, Vector128<UInt32>)

Important

This API is not CLS-compliant.

Creates a new Vector256<T> instance from two Vector128<T> instances.

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt32> Create(System::Runtime::Intrinsics::Vector128<System::UInt32> lower, System::Runtime::Intrinsics::Vector128<System::UInt32> upper);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<uint> Create (System.Runtime.Intrinsics.Vector128<uint> lower, System.Runtime.Intrinsics.Vector128<uint> upper);
static member Create : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> -> System.Runtime.Intrinsics.Vector256<uint32>
Public Function Create (lower As Vector128(Of UInteger), upper As Vector128(Of UInteger)) As Vector256(Of UInteger)

Parameters

lower
Vector128<UInt32>

The value that the lower 128-bits will be initialized to.

upper
Vector128<UInt32>

The value that the upper 128-bits will be initialized to.

Returns

A new Vector256<T> initialized from lower and upper.

Create(Vector128<UInt64>, Vector128<UInt64>) Create(Vector128<UInt64>, Vector128<UInt64>) Create(Vector128<UInt64>, Vector128<UInt64>) Create(Vector128<UInt64>, Vector128<UInt64>)

Important

This API is not CLS-compliant.

Creates a new Vector256<T> instance from two Vector128<T> instances.

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt64> Create(System::Runtime::Intrinsics::Vector128<System::UInt64> lower, System::Runtime::Intrinsics::Vector128<System::UInt64> upper);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<ulong> Create (System.Runtime.Intrinsics.Vector128<ulong> lower, System.Runtime.Intrinsics.Vector128<ulong> upper);
static member Create : System.Runtime.Intrinsics.Vector128<uint64> * System.Runtime.Intrinsics.Vector128<uint64> -> System.Runtime.Intrinsics.Vector256<uint64>
Public Function Create (lower As Vector128(Of ULong), upper As Vector128(Of ULong)) As Vector256(Of ULong)

Parameters

lower
Vector128<UInt64>

The value that the lower 128-bits will be initialized to.

upper
Vector128<UInt64>

The value that the upper 128-bits will be initialized to.

Returns

A new Vector256<T> initialized from lower and upper.

Create(Double, Double, Double, Double) Create(Double, Double, Double, Double) Create(Double, Double, Double, Double) Create(Double, Double, Double, Double)

Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.

public:
 static System::Runtime::Intrinsics::Vector256<double> Create(double e0, double e1, double e2, double e3);
public static System.Runtime.Intrinsics.Vector256<double> Create (double e0, double e1, double e2, double e3);
static member Create : double * double * double * double -> System.Runtime.Intrinsics.Vector256<double>
Public Function Create (e0 As Double, e1 As Double, e2 As Double, e3 As Double) As Vector256(Of Double)

Parameters

e0
Double Double Double Double

The value that element 0 will be initialized to.

e1
Double Double Double Double

The value that element 1 will be initialized to.

e2
Double Double Double Double

The value that element 2 will be initialized to.

e3
Double Double Double Double

The value that element 3 will be initialized to.

Returns

A new Vector256<T> with each element initialized to corresponding specified value.

Create(Int64, Int64, Int64, Int64) Create(Int64, Int64, Int64, Int64) Create(Int64, Int64, Int64, Int64) Create(Int64, Int64, Int64, Int64)

Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.

public:
 static System::Runtime::Intrinsics::Vector256<long> Create(long e0, long e1, long e2, long e3);
public static System.Runtime.Intrinsics.Vector256<long> Create (long e0, long e1, long e2, long e3);
static member Create : int64 * int64 * int64 * int64 -> System.Runtime.Intrinsics.Vector256<int64>
Public Function Create (e0 As Long, e1 As Long, e2 As Long, e3 As Long) As Vector256(Of Long)

Parameters

e0
Int64 Int64 Int64 Int64

The value that element 0 will be initialized to.

e1
Int64 Int64 Int64 Int64

The value that element 1 will be initialized to.

e2
Int64 Int64 Int64 Int64

The value that element 2 will be initialized to.

e3
Int64 Int64 Int64 Int64

The value that element 3 will be initialized to.

Returns

A new Vector256<T> with each element initialized to corresponding specified value.

Create(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32) Create(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32) Create(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32) Create(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)

Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.

public:
 static System::Runtime::Intrinsics::Vector256<int> Create(int e0, int e1, int e2, int e3, int e4, int e5, int e6, int e7);
public static System.Runtime.Intrinsics.Vector256<int> Create (int e0, int e1, int e2, int e3, int e4, int e5, int e6, int e7);
static member Create : int * int * int * int * int * int * int * int -> System.Runtime.Intrinsics.Vector256<int>
Public Function Create (e0 As Integer, e1 As Integer, e2 As Integer, e3 As Integer, e4 As Integer, e5 As Integer, e6 As Integer, e7 As Integer) As Vector256(Of Integer)

Parameters

e0
Int32 Int32 Int32 Int32

The value that element 0 will be initialized to.

e1
Int32 Int32 Int32 Int32

The value that element 1 will be initialized to.

e2
Int32 Int32 Int32 Int32

The value that element 2 will be initialized to.

e3
Int32 Int32 Int32 Int32

The value that element 3 will be initialized to.

e4
Int32 Int32 Int32 Int32

The value that element 4 will be initialized to.

e5
Int32 Int32 Int32 Int32

The value that element 5 will be initialized to.

e6
Int32 Int32 Int32 Int32

The value that element 6 will be initialized to.

e7
Int32 Int32 Int32 Int32

The value that element 7 will be initialized to.

Returns

A new Vector256<T> with each element initialized to corresponding specified value.

Create(Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte) Create(Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte) Create(Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte) Create(Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte)

Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.

public:
 static System::Runtime::Intrinsics::Vector256<System::Byte> Create(System::Byte e0, System::Byte e1, System::Byte e2, System::Byte e3, System::Byte e4, System::Byte e5, System::Byte e6, System::Byte e7, System::Byte e8, System::Byte e9, System::Byte e10, System::Byte e11, System::Byte e12, System::Byte e13, System::Byte e14, System::Byte e15, System::Byte e16, System::Byte e17, System::Byte e18, System::Byte e19, System::Byte e20, System::Byte e21, System::Byte e22, System::Byte e23, System::Byte e24, System::Byte e25, System::Byte e26, System::Byte e27, System::Byte e28, System::Byte e29, System::Byte e30, System::Byte e31);
public static System.Runtime.Intrinsics.Vector256<byte> Create (byte e0, byte e1, byte e2, byte e3, byte e4, byte e5, byte e6, byte e7, byte e8, byte e9, byte e10, byte e11, byte e12, byte e13, byte e14, byte e15, byte e16, byte e17, byte e18, byte e19, byte e20, byte e21, byte e22, byte e23, byte e24, byte e25, byte e26, byte e27, byte e28, byte e29, byte e30, byte e31);
static member Create : byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte -> System.Runtime.Intrinsics.Vector256<byte>
Public Function Create (e0 As Byte, e1 As Byte, e2 As Byte, e3 As Byte, e4 As Byte, e5 As Byte, e6 As Byte, e7 As Byte, e8 As Byte, e9 As Byte, e10 As Byte, e11 As Byte, e12 As Byte, e13 As Byte, e14 As Byte, e15 As Byte, e16 As Byte, e17 As Byte, e18 As Byte, e19 As Byte, e20 As Byte, e21 As Byte, e22 As Byte, e23 As Byte, e24 As Byte, e25 As Byte, e26 As Byte, e27 As Byte, e28 As Byte, e29 As Byte, e30 As Byte, e31 As Byte) As Vector256(Of Byte)

Parameters

e0
Byte Byte Byte Byte

The value that element 0 will be initialized to.

e1
Byte Byte Byte Byte

The value that element 1 will be initialized to.

e2
Byte Byte Byte Byte

The value that element 2 will be initialized to.

e3
Byte Byte Byte Byte

The value that element 3 will be initialized to.

e4
Byte Byte Byte Byte

The value that element 4 will be initialized to.

e5
Byte Byte Byte Byte

The value that element 5 will be initialized to.

e6
Byte Byte Byte Byte

The value that element 6 will be initialized to.

e7
Byte Byte Byte Byte

The value that element 7 will be initialized to.

e8
Byte Byte Byte Byte

The value that element 8 will be initialized to.

e9
Byte Byte Byte Byte

The value that element 9 will be initialized to.

e10
Byte Byte Byte Byte

The value that element 10 will be initialized to.

e11
Byte Byte Byte Byte

The value that element 11 will be initialized to.

e12
Byte Byte Byte Byte

The value that element 12 will be initialized to.

e13
Byte Byte Byte Byte

The value that element 13 will be initialized to.

e14
Byte Byte Byte Byte

The value that element 14 will be initialized to.

e15
Byte Byte Byte Byte

The value that element 15 will be initialized to.

e16
Byte Byte Byte Byte

The value that element 16 will be initialized to.

e17
Byte Byte Byte Byte

The value that element 17 will be initialized to.

e18
Byte Byte Byte Byte

The value that element 18 will be initialized to.

e19
Byte Byte Byte Byte

The value that element 19 will be initialized to.

e20
Byte Byte Byte Byte

The value that element 20 will be initialized to.

e21
Byte Byte Byte Byte

The value that element 21 will be initialized to.

e22
Byte Byte Byte Byte

The value that element 22 will be initialized to.

e23
Byte Byte Byte Byte

The value that element 23 will be initialized to.

e24
Byte Byte Byte Byte

The value that element 24 will be initialized to.

e25
Byte Byte Byte Byte

The value that element 25 will be initialized to.

e26
Byte Byte Byte Byte

The value that element 26 will be initialized to.

e27
Byte Byte Byte Byte

The value that element 27 will be initialized to.

e28
Byte Byte Byte Byte

The value that element 28 will be initialized to.

e29
Byte Byte Byte Byte

The value that element 29 will be initialized to.

e30
Byte Byte Byte Byte

The value that element 30 will be initialized to.

e31
Byte Byte Byte Byte

The value that element 31 will be initialized to.

Returns

A new Vector256<T> with each element initialized to corresponding specified value.

Create(UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32) Create(UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32) Create(UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32) Create(UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32)

Important

This API is not CLS-compliant.

Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt32> Create(System::UInt32 e0, System::UInt32 e1, System::UInt32 e2, System::UInt32 e3, System::UInt32 e4, System::UInt32 e5, System::UInt32 e6, System::UInt32 e7);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<uint> Create (uint e0, uint e1, uint e2, uint e3, uint e4, uint e5, uint e6, uint e7);
static member Create : uint32 * uint32 * uint32 * uint32 * uint32 * uint32 * uint32 * uint32 -> System.Runtime.Intrinsics.Vector256<uint32>
Public Function Create (e0 As UInteger, e1 As UInteger, e2 As UInteger, e3 As UInteger, e4 As UInteger, e5 As UInteger, e6 As UInteger, e7 As UInteger) As Vector256(Of UInteger)

Parameters

e0
UInt32 UInt32 UInt32 UInt32

The value that element 0 will be initialized to.

e1
UInt32 UInt32 UInt32 UInt32

The value that element 1 will be initialized to.

e2
UInt32 UInt32 UInt32 UInt32

The value that element 2 will be initialized to.

e3
UInt32 UInt32 UInt32 UInt32

The value that element 3 will be initialized to.

e4
UInt32 UInt32 UInt32 UInt32

The value that element 4 will be initialized to.

e5
UInt32 UInt32 UInt32 UInt32

The value that element 5 will be initialized to.

e6
UInt32 UInt32 UInt32 UInt32

The value that element 6 will be initialized to.

e7
UInt32 UInt32 UInt32 UInt32

The value that element 7 will be initialized to.

Returns

A new Vector256<T> with each element initialized to corresponding specified value.

Create(Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16) Create(Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16) Create(Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16) Create(Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16)

Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.

public:
 static System::Runtime::Intrinsics::Vector256<short> Create(short e0, short e1, short e2, short e3, short e4, short e5, short e6, short e7, short e8, short e9, short e10, short e11, short e12, short e13, short e14, short e15);
public static System.Runtime.Intrinsics.Vector256<short> Create (short e0, short e1, short e2, short e3, short e4, short e5, short e6, short e7, short e8, short e9, short e10, short e11, short e12, short e13, short e14, short e15);
static member Create : int16 * int16 * int16 * int16 * int16 * int16 * int16 * int16 * int16 * int16 * int16 * int16 * int16 * int16 * int16 * int16 -> System.Runtime.Intrinsics.Vector256<int16>
Public Function Create (e0 As Short, e1 As Short, e2 As Short, e3 As Short, e4 As Short, e5 As Short, e6 As Short, e7 As Short, e8 As Short, e9 As Short, e10 As Short, e11 As Short, e12 As Short, e13 As Short, e14 As Short, e15 As Short) As Vector256(Of Short)

Parameters

e0
Int16 Int16 Int16 Int16

The value that element 0 will be initialized to.

e1
Int16 Int16 Int16 Int16

The value that element 1 will be initialized to.

e2
Int16 Int16 Int16 Int16

The value that element 2 will be initialized to.

e3
Int16 Int16 Int16 Int16

The value that element 3 will be initialized to.

e4
Int16 Int16 Int16 Int16

The value that element 4 will be initialized to.

e5
Int16 Int16 Int16 Int16

The value that element 5 will be initialized to.

e6
Int16 Int16 Int16 Int16

The value that element 6 will be initialized to.

e7
Int16 Int16 Int16 Int16

The value that element 7 will be initialized to.

e8
Int16 Int16 Int16 Int16

The value that element 8 will be initialized to.

e9
Int16 Int16 Int16 Int16

The value that element 9 will be initialized to.

e10
Int16 Int16 Int16 Int16

The value that element 10 will be initialized to.

e11
Int16 Int16 Int16 Int16

The value that element 11 will be initialized to.

e12
Int16 Int16 Int16 Int16

The value that element 12 will be initialized to.

e13
Int16 Int16 Int16 Int16

The value that element 13 will be initialized to.

e14
Int16 Int16 Int16 Int16

The value that element 14 will be initialized to.

e15
Int16 Int16 Int16 Int16

The value that element 15 will be initialized to.

Returns

A new Vector256<T> with each element initialized to corresponding specified value.

Create(UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16) Create(UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16) Create(UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16) Create(UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16)

Important

This API is not CLS-compliant.

Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt16> Create(System::UInt16 e0, System::UInt16 e1, System::UInt16 e2, System::UInt16 e3, System::UInt16 e4, System::UInt16 e5, System::UInt16 e6, System::UInt16 e7, System::UInt16 e8, System::UInt16 e9, System::UInt16 e10, System::UInt16 e11, System::UInt16 e12, System::UInt16 e13, System::UInt16 e14, System::UInt16 e15);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<ushort> Create (ushort e0, ushort e1, ushort e2, ushort e3, ushort e4, ushort e5, ushort e6, ushort e7, ushort e8, ushort e9, ushort e10, ushort e11, ushort e12, ushort e13, ushort e14, ushort e15);
static member Create : uint16 * uint16 * uint16 * uint16 * uint16 * uint16 * uint16 * uint16 * uint16 * uint16 * uint16 * uint16 * uint16 * uint16 * uint16 * uint16 -> System.Runtime.Intrinsics.Vector256<uint16>
Public Function Create (e0 As UShort, e1 As UShort, e2 As UShort, e3 As UShort, e4 As UShort, e5 As UShort, e6 As UShort, e7 As UShort, e8 As UShort, e9 As UShort, e10 As UShort, e11 As UShort, e12 As UShort, e13 As UShort, e14 As UShort, e15 As UShort) As Vector256(Of UShort)

Parameters

e0
UInt16 UInt16 UInt16 UInt16

The value that element 0 will be initialized to.

e1
UInt16 UInt16 UInt16 UInt16

The value that element 1 will be initialized to.

e2
UInt16 UInt16 UInt16 UInt16

The value that element 2 will be initialized to.

e3
UInt16 UInt16 UInt16 UInt16

The value that element 3 will be initialized to.

e4
UInt16 UInt16 UInt16 UInt16

The value that element 4 will be initialized to.

e5
UInt16 UInt16 UInt16 UInt16

The value that element 5 will be initialized to.

e6
UInt16 UInt16 UInt16 UInt16

The value that element 6 will be initialized to.

e7
UInt16 UInt16 UInt16 UInt16

The value that element 7 will be initialized to.

e8
UInt16 UInt16 UInt16 UInt16

The value that element 8 will be initialized to.

e9
UInt16 UInt16 UInt16 UInt16

The value that element 9 will be initialized to.

e10
UInt16 UInt16 UInt16 UInt16

The value that element 10 will be initialized to.

e11
UInt16 UInt16 UInt16 UInt16

The value that element 11 will be initialized to.

e12
UInt16 UInt16 UInt16 UInt16

The value that element 12 will be initialized to.

e13
UInt16 UInt16 UInt16 UInt16

The value that element 13 will be initialized to.

e14
UInt16 UInt16 UInt16 UInt16

The value that element 14 will be initialized to.

e15
UInt16 UInt16 UInt16 UInt16

The value that element 15 will be initialized to.

Returns

A new Vector256<T> with each element initialized to corresponding specified value.

Create(Vector128<Single>, Vector128<Single>) Create(Vector128<Single>, Vector128<Single>) Create(Vector128<Single>, Vector128<Single>) Create(Vector128<Single>, Vector128<Single>)

Creates a new Vector256<T> instance from two Vector128<T> instances.

public:
 static System::Runtime::Intrinsics::Vector256<float> Create(System::Runtime::Intrinsics::Vector128<float> lower, System::Runtime::Intrinsics::Vector128<float> upper);
public static System.Runtime.Intrinsics.Vector256<float> Create (System.Runtime.Intrinsics.Vector128<float> lower, System.Runtime.Intrinsics.Vector128<float> upper);
static member Create : System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> -> System.Runtime.Intrinsics.Vector256<single>
Public Function Create (lower As Vector128(Of Single), upper As Vector128(Of Single)) As Vector256(Of Single)

Parameters

lower
Vector128<Single>

The value that the lower 128-bits will be initialized to.

upper
Vector128<Single>

The value that the upper 128-bits will be initialized to.

Returns

A new Vector256<T> initialized from lower and upper.

Create(SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte) Create(SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte) Create(SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte) Create(SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte)

Important

This API is not CLS-compliant.

Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.

public:
 static System::Runtime::Intrinsics::Vector256<System::SByte> Create(System::SByte e0, System::SByte e1, System::SByte e2, System::SByte e3, System::SByte e4, System::SByte e5, System::SByte e6, System::SByte e7, System::SByte e8, System::SByte e9, System::SByte e10, System::SByte e11, System::SByte e12, System::SByte e13, System::SByte e14, System::SByte e15, System::SByte e16, System::SByte e17, System::SByte e18, System::SByte e19, System::SByte e20, System::SByte e21, System::SByte e22, System::SByte e23, System::SByte e24, System::SByte e25, System::SByte e26, System::SByte e27, System::SByte e28, System::SByte e29, System::SByte e30, System::SByte e31);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<sbyte> Create (sbyte e0, sbyte e1, sbyte e2, sbyte e3, sbyte e4, sbyte e5, sbyte e6, sbyte e7, sbyte e8, sbyte e9, sbyte e10, sbyte e11, sbyte e12, sbyte e13, sbyte e14, sbyte e15, sbyte e16, sbyte e17, sbyte e18, sbyte e19, sbyte e20, sbyte e21, sbyte e22, sbyte e23, sbyte e24, sbyte e25, sbyte e26, sbyte e27, sbyte e28, sbyte e29, sbyte e30, sbyte e31);
static member Create : sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte -> System.Runtime.Intrinsics.Vector256<sbyte>
Public Function Create (e0 As SByte, e1 As SByte, e2 As SByte, e3 As SByte, e4 As SByte, e5 As SByte, e6 As SByte, e7 As SByte, e8 As SByte, e9 As SByte, e10 As SByte, e11 As SByte, e12 As SByte, e13 As SByte, e14 As SByte, e15 As SByte, e16 As SByte, e17 As SByte, e18 As SByte, e19 As SByte, e20 As SByte, e21 As SByte, e22 As SByte, e23 As SByte, e24 As SByte, e25 As SByte, e26 As SByte, e27 As SByte, e28 As SByte, e29 As SByte, e30 As SByte, e31 As SByte) As Vector256(Of SByte)

Parameters

e0
SByte SByte SByte SByte

The value that element 0 will be initialized to.

e1
SByte SByte SByte SByte

The value that element 1 will be initialized to.

e2
SByte SByte SByte SByte

The value that element 2 will be initialized to.

e3
SByte SByte SByte SByte

The value that element 3 will be initialized to.

e4
SByte SByte SByte SByte

The value that element 4 will be initialized to.

e5
SByte SByte SByte SByte

The value that element 5 will be initialized to.

e6
SByte SByte SByte SByte

The value that element 6 will be initialized to.

e7
SByte SByte SByte SByte

The value that element 7 will be initialized to.

e8
SByte SByte SByte SByte

The value that element 8 will be initialized to.

e9
SByte SByte SByte SByte

The value that element 9 will be initialized to.

e10
SByte SByte SByte SByte

The value that element 10 will be initialized to.

e11
SByte SByte SByte SByte

The value that element 11 will be initialized to.

e12
SByte SByte SByte SByte

The value that element 12 will be initialized to.

e13
SByte SByte SByte SByte

The value that element 13 will be initialized to.

e14
SByte SByte SByte SByte

The value that element 14 will be initialized to.

e15
SByte SByte SByte SByte

The value that element 15 will be initialized to.

e16
SByte SByte SByte SByte

The value that element 16 will be initialized to.

e17
SByte SByte SByte SByte

The value that element 17 will be initialized to.

e18
SByte SByte SByte SByte

The value that element 18 will be initialized to.

e19
SByte SByte SByte SByte

The value that element 19 will be initialized to.

e20
SByte SByte SByte SByte

The value that element 20 will be initialized to.

e21
SByte SByte SByte SByte

The value that element 21 will be initialized to.

e22
SByte SByte SByte SByte

The value that element 22 will be initialized to.

e23
SByte SByte SByte SByte

The value that element 23 will be initialized to.

e24
SByte SByte SByte SByte

The value that element 24 will be initialized to.

e25
SByte SByte SByte SByte

The value that element 25 will be initialized to.

e26
SByte SByte SByte SByte

The value that element 26 will be initialized to.

e27
SByte SByte SByte SByte

The value that element 27 will be initialized to.

e28
SByte SByte SByte SByte

The value that element 28 will be initialized to.

e29
SByte SByte SByte SByte

The value that element 29 will be initialized to.

e30
SByte SByte SByte SByte

The value that element 30 will be initialized to.

e31
SByte SByte SByte SByte

The value that element 31 will be initialized to.

Returns

A new Vector256<T> with each element initialized to corresponding specified value.

Create(Single, Single, Single, Single, Single, Single, Single, Single) Create(Single, Single, Single, Single, Single, Single, Single, Single) Create(Single, Single, Single, Single, Single, Single, Single, Single) Create(Single, Single, Single, Single, Single, Single, Single, Single)

Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.

public:
 static System::Runtime::Intrinsics::Vector256<float> Create(float e0, float e1, float e2, float e3, float e4, float e5, float e6, float e7);
public static System.Runtime.Intrinsics.Vector256<float> Create (float e0, float e1, float e2, float e3, float e4, float e5, float e6, float e7);
static member Create : single * single * single * single * single * single * single * single -> System.Runtime.Intrinsics.Vector256<single>
Public Function Create (e0 As Single, e1 As Single, e2 As Single, e3 As Single, e4 As Single, e5 As Single, e6 As Single, e7 As Single) As Vector256(Of Single)

Parameters

e0
Single Single Single Single

The value that element 0 will be initialized to.

e1
Single Single Single Single

The value that element 1 will be initialized to.

e2
Single Single Single Single

The value that element 2 will be initialized to.

e3
Single Single Single Single

The value that element 3 will be initialized to.

e4
Single Single Single Single

The value that element 4 will be initialized to.

e5
Single Single Single Single

The value that element 5 will be initialized to.

e6
Single Single Single Single

The value that element 6 will be initialized to.

e7
Single Single Single Single

The value that element 7 will be initialized to.

Returns

A new Vector256<T> with each element initialized to corresponding specified value.

Create(Vector128<SByte>, Vector128<SByte>) Create(Vector128<SByte>, Vector128<SByte>) Create(Vector128<SByte>, Vector128<SByte>) Create(Vector128<SByte>, Vector128<SByte>)

Important

This API is not CLS-compliant.

Creates a new Vector256<T> instance from two Vector128<T> instances.

public:
 static System::Runtime::Intrinsics::Vector256<System::SByte> Create(System::Runtime::Intrinsics::Vector128<System::SByte> lower, System::Runtime::Intrinsics::Vector128<System::SByte> upper);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<sbyte> Create (System.Runtime.Intrinsics.Vector128<sbyte> lower, System.Runtime.Intrinsics.Vector128<sbyte> upper);
static member Create : System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<sbyte> -> System.Runtime.Intrinsics.Vector256<sbyte>
Public Function Create (lower As Vector128(Of SByte), upper As Vector128(Of SByte)) As Vector256(Of SByte)

Parameters

lower
Vector128<SByte>

The value that the lower 128-bits will be initialized to.

upper
Vector128<SByte>

The value that the upper 128-bits will be initialized to.

Returns

A new Vector256<T> initialized from lower and upper.

Create(UInt64, UInt64, UInt64, UInt64) Create(UInt64, UInt64, UInt64, UInt64) Create(UInt64, UInt64, UInt64, UInt64) Create(UInt64, UInt64, UInt64, UInt64)

Important

This API is not CLS-compliant.

Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt64> Create(System::UInt64 e0, System::UInt64 e1, System::UInt64 e2, System::UInt64 e3);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<ulong> Create (ulong e0, ulong e1, ulong e2, ulong e3);
static member Create : uint64 * uint64 * uint64 * uint64 -> System.Runtime.Intrinsics.Vector256<uint64>
Public Function Create (e0 As ULong, e1 As ULong, e2 As ULong, e3 As ULong) As Vector256(Of ULong)

Parameters

e0
UInt64 UInt64 UInt64 UInt64

The value that element 0 will be initialized to.

e1
UInt64 UInt64 UInt64 UInt64

The value that element 1 will be initialized to.

e2
UInt64 UInt64 UInt64 UInt64

The value that element 2 will be initialized to.

e3
UInt64 UInt64 UInt64 UInt64

The value that element 3 will be initialized to.

Returns

A new Vector256<T> with each element initialized to corresponding specified value.

Create(Vector128<Int32>, Vector128<Int32>) Create(Vector128<Int32>, Vector128<Int32>) Create(Vector128<Int32>, Vector128<Int32>) Create(Vector128<Int32>, Vector128<Int32>)

Creates a new Vector256<T> instance from two Vector128<T> instances.

public:
 static System::Runtime::Intrinsics::Vector256<int> Create(System::Runtime::Intrinsics::Vector128<int> lower, System::Runtime::Intrinsics::Vector128<int> upper);
public static System.Runtime.Intrinsics.Vector256<int> Create (System.Runtime.Intrinsics.Vector128<int> lower, System.Runtime.Intrinsics.Vector128<int> upper);
static member Create : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> -> System.Runtime.Intrinsics.Vector256<int>
Public Function Create (lower As Vector128(Of Integer), upper As Vector128(Of Integer)) As Vector256(Of Integer)

Parameters

lower
Vector128<Int32>

The value that the lower 128-bits will be initialized to.

upper
Vector128<Int32>

The value that the upper 128-bits will be initialized to.

Returns

A new Vector256<T> initialized from lower and upper.

Create(Byte) Create(Byte) Create(Byte) Create(Byte)

Creates a new Vector256<T> instance with all elements initialized to the specified value.

public:
 static System::Runtime::Intrinsics::Vector256<System::Byte> Create(System::Byte value);
public static System.Runtime.Intrinsics.Vector256<byte> Create (byte value);
static member Create : byte -> System.Runtime.Intrinsics.Vector256<byte>
Public Function Create (value As Byte) As Vector256(Of Byte)

Parameters

value
Byte Byte Byte Byte

The value that all elements will be initialized to.

Returns

A new Vector256<T> with all elements initialized to value.

Create(Double) Create(Double) Create(Double) Create(Double)

Creates a new Vector256<T> instance with all elements initialized to the specified value.

public:
 static System::Runtime::Intrinsics::Vector256<double> Create(double value);
public static System.Runtime.Intrinsics.Vector256<double> Create (double value);
static member Create : double -> System.Runtime.Intrinsics.Vector256<double>
Public Function Create (value As Double) As Vector256(Of Double)

Parameters

value
Double Double Double Double

The value that all elements will be initialized to.

Returns

A new Vector256<T> with all elements initialized to value.

Create(Int16) Create(Int16) Create(Int16) Create(Int16)

Creates a new Vector256<T> instance with all elements initialized to the specified value.

public:
 static System::Runtime::Intrinsics::Vector256<short> Create(short value);
public static System.Runtime.Intrinsics.Vector256<short> Create (short value);
static member Create : int16 -> System.Runtime.Intrinsics.Vector256<int16>
Public Function Create (value As Short) As Vector256(Of Short)

Parameters

value
Int16 Int16 Int16 Int16

The value that all elements will be initialized to.

Returns

A new Vector256<T> with all elements initialized to value.

Create(Int32) Create(Int32) Create(Int32) Create(Int32)

Creates a new Vector256<T> instance with all elements initialized to the specified value.

public:
 static System::Runtime::Intrinsics::Vector256<int> Create(int value);
public static System.Runtime.Intrinsics.Vector256<int> Create (int value);
static member Create : int -> System.Runtime.Intrinsics.Vector256<int>
Public Function Create (value As Integer) As Vector256(Of Integer)

Parameters

value
Int32 Int32 Int32 Int32

The value that all elements will be initialized to.

Returns

A new Vector256<T> with all elements initialized to value.

Create(Int64) Create(Int64) Create(Int64) Create(Int64)

Creates a new Vector256<T> instance with all elements initialized to the specified value.

public:
 static System::Runtime::Intrinsics::Vector256<long> Create(long value);
public static System.Runtime.Intrinsics.Vector256<long> Create (long value);
static member Create : int64 -> System.Runtime.Intrinsics.Vector256<int64>
Public Function Create (value As Long) As Vector256(Of Long)

Parameters

value
Int64 Int64 Int64 Int64

The value that all elements will be initialized to.

Returns

A new Vector256<T> with all elements initialized to value.

Create(Single) Create(Single) Create(Single) Create(Single)

Creates a new Vector256<T> instance with all elements initialized to the specified value.

public:
 static System::Runtime::Intrinsics::Vector256<float> Create(float value);
public static System.Runtime.Intrinsics.Vector256<float> Create (float value);
static member Create : single -> System.Runtime.Intrinsics.Vector256<single>
Public Function Create (value As Single) As Vector256(Of Single)

Parameters

value
Single Single Single Single

The value that all elements will be initialized to.

Returns

A new Vector256<T> with all elements initialized to value.

Create(SByte) Create(SByte) Create(SByte) Create(SByte)

Important

This API is not CLS-compliant.

Creates a new Vector256<T> instance with all elements initialized to the specified value.

public:
 static System::Runtime::Intrinsics::Vector256<System::SByte> Create(System::SByte value);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<sbyte> Create (sbyte value);
static member Create : sbyte -> System.Runtime.Intrinsics.Vector256<sbyte>
Public Function Create (value As SByte) As Vector256(Of SByte)

Parameters

value
SByte SByte SByte SByte

The value that all elements will be initialized to.

Returns

A new Vector256<T> with all elements initialized to value.

Create(UInt16) Create(UInt16) Create(UInt16) Create(UInt16)

Important

This API is not CLS-compliant.

Creates a new Vector256<T> instance with all elements initialized to the specified value.

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt16> Create(System::UInt16 value);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<ushort> Create (ushort value);
static member Create : uint16 -> System.Runtime.Intrinsics.Vector256<uint16>
Public Function Create (value As UShort) As Vector256(Of UShort)

Parameters

value
UInt16 UInt16 UInt16 UInt16

The value that all elements will be initialized to.

Returns

A new Vector256<T> with all elements initialized to value.

Create(UInt32) Create(UInt32) Create(UInt32) Create(UInt32)

Important

This API is not CLS-compliant.

Creates a new Vector256<T> instance with all elements initialized to the specified value.

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt32> Create(System::UInt32 value);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<uint> Create (uint value);
static member Create : uint32 -> System.Runtime.Intrinsics.Vector256<uint32>
Public Function Create (value As UInteger) As Vector256(Of UInteger)

Parameters

value
UInt32 UInt32 UInt32 UInt32

The value that all elements will be initialized to.

Returns

A new Vector256<T> with all elements initialized to value.

Create(UInt64) Create(UInt64) Create(UInt64) Create(UInt64)

Important

This API is not CLS-compliant.

Creates a new Vector256<T> instance with all elements initialized to the specified value.

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt64> Create(System::UInt64 value);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<ulong> Create (ulong value);
static member Create : uint64 -> System.Runtime.Intrinsics.Vector256<uint64>
Public Function Create (value As ULong) As Vector256(Of ULong)

Parameters

value
UInt64 UInt64 UInt64 UInt64

The value that all elements will be initialized to.

Returns

A new Vector256<T> with all elements initialized to value.

Create(Vector128<Byte>, Vector128<Byte>) Create(Vector128<Byte>, Vector128<Byte>) Create(Vector128<Byte>, Vector128<Byte>) Create(Vector128<Byte>, Vector128<Byte>)

Creates a new Vector256<T> instance from two Vector128<T> instances.

public:
 static System::Runtime::Intrinsics::Vector256<System::Byte> Create(System::Runtime::Intrinsics::Vector128<System::Byte> lower, System::Runtime::Intrinsics::Vector128<System::Byte> upper);
public static System.Runtime.Intrinsics.Vector256<byte> Create (System.Runtime.Intrinsics.Vector128<byte> lower, System.Runtime.Intrinsics.Vector128<byte> upper);
static member Create : System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<byte> -> System.Runtime.Intrinsics.Vector256<byte>
Public Function Create (lower As Vector128(Of Byte), upper As Vector128(Of Byte)) As Vector256(Of Byte)

Parameters

lower
Vector128<Byte>

The value that the lower 128-bits will be initialized to.

upper
Vector128<Byte>

The value that the upper 128-bits will be initialized to.

Returns

A new Vector256<T> initialized from lower and upper.

Create(Vector128<Double>, Vector128<Double>) Create(Vector128<Double>, Vector128<Double>) Create(Vector128<Double>, Vector128<Double>) Create(Vector128<Double>, Vector128<Double>)

Creates a new Vector256<T> instance from two Vector128<T> instances.

public:
 static System::Runtime::Intrinsics::Vector256<double> Create(System::Runtime::Intrinsics::Vector128<double> lower, System::Runtime::Intrinsics::Vector128<double> upper);
public static System.Runtime.Intrinsics.Vector256<double> Create (System.Runtime.Intrinsics.Vector128<double> lower, System.Runtime.Intrinsics.Vector128<double> upper);
static member Create : System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.Vector128<double> -> System.Runtime.Intrinsics.Vector256<double>
Public Function Create (lower As Vector128(Of Double), upper As Vector128(Of Double)) As Vector256(Of Double)

Parameters

lower
Vector128<Double>

The value that the lower 128-bits will be initialized to.

upper
Vector128<Double>

The value that the upper 128-bits will be initialized to.

Returns

A new Vector256<T> initialized from lower and upper.

Create(Vector128<Int16>, Vector128<Int16>) Create(Vector128<Int16>, Vector128<Int16>) Create(Vector128<Int16>, Vector128<Int16>) Create(Vector128<Int16>, Vector128<Int16>)

Creates a new Vector256<T> instance from two Vector128<T> instances.

public:
 static System::Runtime::Intrinsics::Vector256<short> Create(System::Runtime::Intrinsics::Vector128<short> lower, System::Runtime::Intrinsics::Vector128<short> upper);
public static System.Runtime.Intrinsics.Vector256<short> Create (System.Runtime.Intrinsics.Vector128<short> lower, System.Runtime.Intrinsics.Vector128<short> upper);
static member Create : System.Runtime.Intrinsics.Vector128<int16> * System.Runtime.Intrinsics.Vector128<int16> -> System.Runtime.Intrinsics.Vector256<int16>
Public Function Create (lower As Vector128(Of Short), upper As Vector128(Of Short)) As Vector256(Of Short)

Parameters

lower
Vector128<Int16>

The value that the lower 128-bits will be initialized to.

upper
Vector128<Int16>

The value that the upper 128-bits will be initialized to.

Returns

A new Vector256<T> initialized from lower and upper.

Create(Vector128<Int64>, Vector128<Int64>) Create(Vector128<Int64>, Vector128<Int64>) Create(Vector128<Int64>, Vector128<Int64>) Create(Vector128<Int64>, Vector128<Int64>)

Creates a new Vector256<T> instance from two Vector128<T> instances.

public:
 static System::Runtime::Intrinsics::Vector256<long> Create(System::Runtime::Intrinsics::Vector128<long> lower, System::Runtime::Intrinsics::Vector128<long> upper);
public static System.Runtime.Intrinsics.Vector256<long> Create (System.Runtime.Intrinsics.Vector128<long> lower, System.Runtime.Intrinsics.Vector128<long> upper);
static member Create : System.Runtime.Intrinsics.Vector128<int64> * System.Runtime.Intrinsics.Vector128<int64> -> System.Runtime.Intrinsics.Vector256<int64>
Public Function Create (lower As Vector128(Of Long), upper As Vector128(Of Long)) As Vector256(Of Long)

Parameters

lower
Vector128<Int64>

The value that the lower 128-bits will be initialized to.

upper
Vector128<Int64>

The value that the upper 128-bits will be initialized to.

Returns

A new Vector256<T> initialized from lower and upper.

Applies to