SecurityRulesAttribute SecurityRulesAttribute SecurityRulesAttribute SecurityRulesAttribute Class

Definition

Indicates the set of security rules the common language runtime should enforce for an assembly.

public ref class SecurityRulesAttribute sealed : Attribute
[System.AttributeUsage(System.AttributeTargets.Assembly, AllowMultiple=false)]
public sealed class SecurityRulesAttribute : Attribute
type SecurityRulesAttribute = class
    inherit Attribute
Public NotInheritable Class SecurityRulesAttribute
Inherits Attribute
Inheritance
SecurityRulesAttributeSecurityRulesAttributeSecurityRulesAttributeSecurityRulesAttribute
Attributes

Remarks

This class indicates which set of security rules the common language runtime should enforce for an assembly. For example, an assembly that is marked with [SecurityRules(SecurityRuleSet.Level1)] uses the .NET Framework version 2.0 transparency rules, where public security-critical types and members are treated as security-safe-critical outside the assembly. This requires security-critical types and members to perform a link demand for full trust to enforce security-critical behavior when they are accessed by external callers. Typically, level 1 rules should be used only for compatibility, such as for version 2.0 assemblies. For more information about level 1 behavior, see Security-Transparent Code, Level 1. For information about level 2 behavior, see Security-Transparent Code, Level 2.

Constructors

SecurityRulesAttribute(SecurityRuleSet) SecurityRulesAttribute(SecurityRuleSet) SecurityRulesAttribute(SecurityRuleSet) SecurityRulesAttribute(SecurityRuleSet)

Initializes a new instance of the SecurityRulesAttribute class using the specified rule set value.

Properties

RuleSet RuleSet RuleSet RuleSet

Gets the rule set to be applied.

SkipVerificationInFullTrust SkipVerificationInFullTrust SkipVerificationInFullTrust SkipVerificationInFullTrust

Determines whether fully trusted transparent code should skip Microsoft intermediate language (MSIL) verification.

TypeId TypeId TypeId TypeId

When implemented in a derived class, gets a unique identifier for this Attribute.

(Inherited from Attribute)

Methods

Equals(Object) Equals(Object) Equals(Object) Equals(Object)

Returns a value that indicates whether this instance is equal to a specified object.

(Inherited from Attribute)
GetHashCode() GetHashCode() GetHashCode() GetHashCode()

Returns the hash code for this instance.

(Inherited from Attribute)
GetType() GetType() GetType() GetType()

Gets the Type of the current instance.

(Inherited from Object)
IsDefaultAttribute() IsDefaultAttribute() IsDefaultAttribute() IsDefaultAttribute()

When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class.

(Inherited from Attribute)
Match(Object) Match(Object) Match(Object) Match(Object)

When overridden in a derived class, returns a value that indicates whether this instance equals a specified object.

(Inherited from Attribute)
MemberwiseClone() MemberwiseClone() MemberwiseClone() MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
ToString() ToString() ToString() ToString()

Returns a string that represents the current object.

(Inherited from Object)

Explicit Interface Implementations

_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) _Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) _Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) _Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)

Maps a set of names to a corresponding set of dispatch identifiers.

(Inherited from Attribute)
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) _Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) _Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) _Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)

Retrieves the type information for an object, which can be used to get the type information for an interface.

(Inherited from Attribute)
_Attribute.GetTypeInfoCount(UInt32) _Attribute.GetTypeInfoCount(UInt32) _Attribute.GetTypeInfoCount(UInt32) _Attribute.GetTypeInfoCount(UInt32)

Retrieves the number of type information interfaces that an object provides (either 0 or 1).

(Inherited from Attribute)
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) _Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) _Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) _Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)

Provides access to properties and methods exposed by an object.

(Inherited from Attribute)

Applies to

See Also