AudioSignalProblem Enum
Definition
Contains a list of possible problems in the audio signal coming in to a speech recognition engine.
public enum class AudioSignalProblem
public enum AudioSignalProblem
type AudioSignalProblem =
Public Enum AudioSignalProblem
- Inheritance
Fields
None | 0 | No problems with audio input. |
NoSignal | 2 | Audio input is not detected. |
TooFast | 5 | Audio input is too fast. |
TooLoud | 3 | Audio input is too loud. |
TooNoisy | 1 | Audio input has too much background noise. |
TooSlow | 6 | Audio input is too slow. |
TooSoft | 4 | Audio input is too quiet. |
Examples
The following example defines an event handler that gathers information about an AudioSignalProblemOccurred event.
private SpeechRecognitionEngine sre;
// Initialize the speech recognition engine.
private void Initialize()
{
sre = new SpeechRecognitionEngine();
// Add a handler for the AudioSignalProblemOccurred event.
sre.AudioSignalProblemOccurred += new EventHandler<AudioSignalProblemOccurredEventArgs>(sre_AudioSignalProblemOccurred);
}
// Gather information when the AudioSignalProblemOccurred event is raised.
void sre_AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e)
{
StringBuilder details = new StringBuilder();
details.AppendLine("Audio signal problem information:");
details.AppendFormat(
" Audio level: {0}" + Environment.NewLine +
" Audio position: {1}" + Environment.NewLine +
" Audio signal problem: {2}" + Environment.NewLine +
" Recognition engine audio position: {3}" + Environment.NewLine,
e.AudioLevel, e.AudioPosition, e.AudioSignalProblem,
e.recoEngineAudioPosition);
// Insert additional event handler code here.
}
Remarks
The AudioSignalProblemOccurredEventArgs.AudioSignalProblem property gets a member of this enumeration when the SpeechRecognitionEngine or SpeechRecognizer raises a AudioSignalProblemOccurred event.