System.Speech.Synthesis.TtsEngine Namespace

Supports the creation of Speech Synthesis Markup Language (SSML) based custom engines for rendering text to speech (TTS).

Classes

Prosody

Represents a collection of settings for voice properties such as Pitch, Rate and Volume.

SayAs

Contains information about the content type (such as currency, date, or address) or language construct that determine how text should be spoken.

SkipInfo

Provides information about text stream items to be skipped.

TextFragment

Contains text and speech attribute information for consumption by a speech synthsizer engine.

TtsEngineSsml

Abstract base class to be implemented by all text to speech synthesis engines.

Structs

ContourPoint

Represents changes in pitch for the speech content of a TextFragment.

FragmentState

Provides detailed information about a TextFragment.

ProsodyNumber

Specifies prosody attributes and their values.

SpeechEventInfo

Used to specify the type of event, and its arguments (if any) to be generated as part of the rendering of text to speech by a custom synthetic speech engine.

Interfaces

ITtsEngineSite

Provides methods for writing audio data and events.

Enums

ContourPointChangeType

Enumerates values for the types of ContourPoint change.

EmphasisBreak

Enumerates values for lengths of EmphasisBreak between spoken words.

EmphasisWord

Enumerates the values of EmphasisWord for a specific TextFragment.

EventParameterType

Enumerates the types of data pointers passed to speech synthesis events.

ProsodyPitch

Enumerates values for the Pitch property of a Prosody object.

ProsodyRange

Enumerates values for the Range property of a Prosody object.

ProsodyRate

Enumerates values for the Rate property of a Prosody object.

ProsodyUnit

Enumerates values for the Unit property on the Prosody object.

ProsodyVolume

Enumerates values for the Volume property of a Prosody object.

SpeakOutputFormat

Enumerates the types of speech output formats.

TtsEngineAction

Specifies the Speech Synthesis Markup Language (SSML) action to be taken in rendering a given TextFragment.

TtsEventId

Enumerates types of speech synthesis events.

Remarks

The members of the System.Speech.Synthesis.TtsEngine namespace make available Windows Desktop Speech Technology support for Speech Synthesis Markup Language (SSML) based markup language and the construction of synthetic speech engines.

The SSML markup language is the industry standard to provide a rich, XML-based language for assisting the synthetic speech engines. It is endorsed by Microsoft and our competitors. For more information on SSML, see Speech Synthesis Markup Language Specification.

Creating of a new of synthetic speech engine using System.Speech.Synthesis.TtsEngine requires the implementation and registration of an object derived from the abstract base class TtsEngineSsml.

System.Speech.Synthesis.TtsEngine based synthetic speech engines are accessed through Windows Desktop Speech Technology infrastructure, using the tools in the System.Speech.Synthesis namespace, in particular SpeechSynthesizer object, and are never directly used by applications.

The Windows Desktop Speech Technology infrastructures ensures that all parameters passed to a synthetic speech engine are validated and thread synchronized.

A of synthetic speech engine implemented using System.Speech.Synthesis.TtsEngine technology can: