Provides a failure-handling mechanism, called a fallback, for an encoded input byte sequence that cannot be converted to an output character.
public ref class DecoderFallback abstract
public abstract class DecoderFallback
[System.Serializable] public abstract class DecoderFallback
type DecoderFallback = class
Public MustInherit Class DecoderFallback
An encoding maps a Unicode character to an encoded sequence of bytes. A particular encoding is represented by a type that is derived from the Encoding class. Specifically, a character is encoded to a byte sequence by calling the encoding type's Encoding.GetBytes method, and the byte sequence is decoded to a character array or a string by calling the Encoding.GetChars or Encoding.GetString method.
A decoding operation can fail if the input byte sequence cannot be mapped by the encoding. For example, an ASCIIEncoding object cannot decode a byte sequence if that sequence represents a character that has a code point value that is outside the range U+0000 to U+007F.
When a decoding conversion cannot be performed, the .NET Framework provides a failure-handling mechanism called a fallback. Your application can use predefined .NET Framework decoder fallbacks, or it can create a custom decoder fallback derived from the DecoderFallback and DecoderFallbackBuffer classes.
Best-fit fallback, which maps valid Unicode characters that cannot be decoded to an approximate equivalent. For example, a best-fit fallback handler for the ASCIIEncoding class might map Æ (U+00C6) to AE (U+0041 + U+0045). A best-fit fallback handler might also be implemented to transliterate one alphabet (such as Cyrillic) to another (such as Latin or Roman). The .NET Framework does not provide any public best-fit fallback implementations.
Replacement fallback, which replaces each character that cannot be decoded with a predefined string. The .NET Framework provides a predefined replacement fallback handler. The DecoderReplacementFallback class replaces each byte sequence that cannot be decoded with a question mark character ("?", or U+003F) or a REPLACEMENT CHARACTER (U+FFFD). You can customize the replacement string by specifying a substitute in the call to the DecoderReplacementFallback.DecoderReplacementFallback(String) constructor. After the substitute string is emitted, the decoding operation continues converting the remainder of the input.
Exception fallback, which throws an exception when a byte sequence cannot be decoded. The .NET Framework provides a predefined exception fallback handler. The DecoderExceptionFallback class throws a DecoderFallbackException when an invalid byte sequence is encountered, and the decoding operation terminates.
If you choose to implement a custom solution, you must override the following abstract members of the DecoderFallback class:
The CreateFallbackBuffer method, which returns a class instance derived from DecoderFallbackBuffer. Depending on the type of fallback handler that you are developing, the DecoderFallbackBuffer implementation is responsible for performing the mapping or replacement, or for throwing the exception.
The MaxCharCount property, which returns the maximum number of characters that the fallback implementation can return. For an exception fallback handler, its value should be zero.
For more information about encoding, decoding, and fallback strategies, see Character Encoding in the .NET Framework.
Initializes a new instance of the DecoderFallback class.
Gets an object that throws an exception when an input byte sequence cannot be decoded.
When overridden in a derived class, gets the maximum number of characters the current DecoderFallback object can return.
Gets an object that outputs a substitute string in place of an input byte sequence that cannot be decoded.
When overridden in a derived class, initializes a new instance of the DecoderFallbackBuffer class.
Determines whether the specified object is equal to the current object.(Inherited from Object)
Serves as the default hash function.(Inherited from Object)
Gets the Type of the current instance.(Inherited from Object)
Creates a shallow copy of the current Object.(Inherited from Object)
Returns a string that represents the current object.(Inherited from Object)