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Specifies the execution states of a Thread.
This enumeration supports a bitwise combination of its member values.
public enum class ThreadState
[System.Flags] public enum ThreadState
[System.Flags] [System.Runtime.InteropServices.ComVisible(true)] public enum ThreadState
[System.Flags] [System.Serializable] public enum ThreadState
[System.Flags] [System.Runtime.InteropServices.ComVisible(true)] [System.Serializable] public enum ThreadState
[<System.Flags>] type ThreadState =
[<System.Flags>] [<System.Runtime.InteropServices.ComVisible(true)>] type ThreadState =
[<System.Flags>] [<System.Serializable>] type ThreadState =
[<System.Flags>] [<System.Runtime.InteropServices.ComVisible(true)>] [<System.Serializable>] type ThreadState =
Public Enum ThreadState
The thread is being executed as a background thread, as opposed to a foreground thread. This state is controlled by setting the IsBackground property.
The thread has been started and not yet stopped.
The thread has stopped.
The thread is being requested to stop. This is for internal use only.
The thread has been suspended.
The thread is being requested to suspend.
The Start() method has not been invoked on the thread.
The thread is blocked. This could be the result of calling Sleep(Int32) or Join(), of requesting a lock - for example, by calling Enter(Object) or Wait(Object, Int32, Boolean) - or of waiting on a thread synchronization object such as ManualResetEvent.
ThreadState enumeration defines a set of all possible execution states for threads. It's of interest only in a few debugging scenarios. Your code should never use the thread state to synchronize the activities of threads.
Once a thread is created, it's in at least one of the states until it terminates. Threads created within the common language runtime are initially in the Unstarted state, while external, or unmanaged, threads that come into the runtime are already in the Running state. A thread is transitioned from the Unstarted state into the Running state by calling Thread.Start. Once a thread leaves the Unstarted state as the result of a call to Start, it can never return to the Unstarted state.
A thread can be in more than one state at a given time. For example, if a thread is blocked on a call to Monitor.Wait, and another thread calls Thread.Abort on the blocked thread, the blocked thread will be in both the WaitSleepJoin and AbortRequested states at the same time. In this case, as soon as the thread returns from the call to Monitor.Wait or is interrupted, it will receive the ThreadAbortException to begin aborting. Not all combinations of
ThreadState values are valid; for example, a thread cannot be in both the Aborted and Unstarted states.
A thread can never leave the Stopped state.
The following table shows the actions that cause a change of state.
|A thread is created within the common language runtime.||Unstarted|
|Another thread calls the Thread.Start method on the new thread, and the call returns.
The Start method does not return until the new thread has started running. There is no way to know at what point the new thread will start running, during the call to Start.
|The thread calls Sleep||WaitSleepJoin|
|The thread calls Monitor.Wait on another object.||WaitSleepJoin|
|The thread calls Join on another thread.||WaitSleepJoin|
|Another thread calls Interrupt||Running|
|Another thread calls Suspend||SuspendRequested|
|The thread responds to a Suspend request.||Suspended|
|Another thread calls Resume||Running|
|Another thread calls Abort||AbortRequested|
|The thread responds to an Abort request.||Stopped|
|A thread is terminated.||Stopped|
In addition to the states noted above, there is also the Background state, which indicates whether the thread is running in the background or foreground. For more information, see Foreground and Background Threads.
The Thread.ThreadState property of a thread provides the current state of a thread. Applications must use a bit mask to determine whether a thread is running. Since the value for Running is zero (0), test whether a thread is running by the following code:
(myThread.ThreadState & (ThreadState.Stopped | ThreadState.Unstarted)) == 0
(myThread.ThreadState And (ThreadState.Stopped Or ThreadState.Unstarted)) = 0