UInt16.MinValue Field


Represents the smallest possible value of UInt16. This field is constant.

public: System::UInt16 MinValue = 0;
public const ushort MinValue = 0;
val mutable MinValue : uint16
Public Const MinValue As UShort  = 0

Field Value


The following example uses the MinValue and MaxValue properties to ensure that an Int32 value is in the range of the UInt16 type before converting it to a UInt16 value. This prevents the conversion operation from throwing an OverflowException if the integer value is not in the range of the UInt16 type.

int integerValue = 1216; 
ushort uIntegerValue;

if (integerValue >= ushort.MinValue & integerValue <= ushort.MaxValue)
   uIntegerValue = (ushort) integerValue;
   Console.WriteLine("Unable to convert {0} to a UInt16t.", integerValue);
Dim integerValue As Integer = 1216
Dim uIntegerValue As UShort

If integerValue >= UShort.MinValue And integerValue <= UShort.MaxValue Then
   uIntegerValue = CUShort(integerValue) 
   Console.WriteLine("Unable to convert {0} to a UInt16t.", integerValue)   
End If   


The value of this constant is 0.

Applies to

See also