PersonalizationState.SetDirty PersonalizationState.SetDirty PersonalizationState.SetDirty PersonalizationState.SetDirty Method

Definition

Marks the current personalization state as having changed.

protected:
 void SetDirty();
protected void SetDirty ();
member this.SetDirty : unit -> unit
Protected Sub SetDirty ()

Remarks

Classes that inherit from PersonalizationState can use this method to mark themselves as having changed (or being "dirty"), thus indicating the need to reserialize and save personalization state.

Applies to