InvokePattern InvokePattern InvokePattern InvokePattern Class


Represents controls that initiate or perform a single, unambiguous action and do not maintain state when activated.

public ref class InvokePattern : System::Windows::Automation::BasePattern
public class InvokePattern : System.Windows.Automation.BasePattern
type InvokePattern = class
    inherit BasePattern
Public Class InvokePattern
Inherits BasePattern


Controls support InvokePattern if the same behavior is not exposed through another control pattern. For example, if the Invoke method on a control performs the same action as the Expand or Collapse method, the control will not support InvokePattern.

UI Automation elements that represent controls such as check boxes and radio buttons, which maintain a state, instead support TogglePattern or SelectionItemPattern.


InvokedEvent InvokedEvent InvokedEvent InvokedEvent

Identifies the event raised when a control is invoked or activated.

Pattern Pattern Pattern Pattern

Identifies the InvokePattern control pattern.


Equals(Object) Equals(Object) Equals(Object) Equals(Object)

Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode() GetHashCode() GetHashCode() GetHashCode()

Serves as the default hash function.

(Inherited from Object)
GetType() GetType() GetType() GetType()

Gets the Type of the current instance.

(Inherited from Object)
Invoke() Invoke() Invoke() Invoke()

Sends a request to activate a control and initiate its single, unambiguous action.

MemberwiseClone() MemberwiseClone() MemberwiseClone() MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
ToString() ToString() ToString() ToString()

Returns a string that represents the current object.

(Inherited from Object)

Applies to

See also