BindingSource.MoveNext BindingSource.MoveNext BindingSource.MoveNext BindingSource.MoveNext Method

Definition

Moves to the next item in the list.

public:
 void MoveNext();
public void MoveNext ();
member this.MoveNext : unit -> unit
Public Sub MoveNext ()

Examples

The following code example demonstrates the MoveNext, MoveFirst, Current, and Position members. To run this example, paste the code into a form that imports the System.Drawing.Drawing2D namespace and contains a BindingSource named BindingSource1 and a button named button1. Associate the Form1_Load and Form1_Paint methods with the Load and Paint events for the form, and associate the button1_click method with the Click event for button1. Visual Basic users will need to add a reference to System.Data.dll.

    void Form1_Load(Object^ sender, EventArgs^ e)
    {
        // Set the data source to the Brush type and populate
        // bindingSource1; with some brushes.
        bindingSource1->DataSource = System::Drawing::Brush::typeid;
        bindingSource1->Add(
            gcnew TextureBrush(gcnew Bitmap(Button::typeid, "Button.bmp")));
        bindingSource1->Add(gcnew HatchBrush(HatchStyle::Cross, Color::Red));
        bindingSource1->Add(gcnew SolidBrush(Color::Blue));
    }


private:
    void moveNextButton_Click(Object^ sender, EventArgs^ e)
    {
        // If you are not at the end of the list, move to the next item
        // in the BindingSource.
        if (bindingSource1->Position + 1 < bindingSource1->Count)
        {
            bindingSource1->MoveNext();
        }
        // Otherwise, move back to the first item.
        else
        {
            bindingSource1->MoveFirst();
        }
        // Force the form to repaint.
        this->Invalidate();
    }

    void Form1_Paint(Object^ sender, PaintEventArgs^ e)
    {
        // Get the current item in the BindingSource.
        Brush^ item = (Brush^) bindingSource1->Current;

        // If the current type is a TextureBrush, fill an ellipse.
        if (item->GetType() == TextureBrush::typeid)
        {
            e->Graphics->FillEllipse(item,e->ClipRectangle);
        }
        // If the current type is a HatchBrush, fill a triangle.
        else if (item->GetType() == HatchBrush::typeid)
        {

            e->Graphics->FillPolygon(item, 
                gcnew array<Point> {*gcnew Point(0, 0),
                *gcnew Point(0, 200),
                *gcnew Point(200, 0)});
        }
        // Otherwise, fill a rectangle.
        else
        {
            e->Graphics->FillRectangle(
                (Brush^)bindingSource1->Current, e->ClipRectangle);
        }
    }

void Form1_Load(object sender, EventArgs e)
{
    // Set the data source to the Brush type and populate
    // BindingSource1 with some brushes.
    BindingSource1.DataSource = typeof(System.Drawing.Brush);
    BindingSource1.Add(
        new TextureBrush(new Bitmap(typeof(Button), "Button.bmp")));
    BindingSource1.Add(new HatchBrush(HatchStyle.Cross, Color.Red));
    BindingSource1.Add(new SolidBrush(Color.Blue));
}


private void button1_Click(object sender, EventArgs e)
{
    // If you are not at the end of the list, move to the next item
    // in the BindingSource.
    if (BindingSource1.Position + 1 < BindingSource1.Count)
        BindingSource1.MoveNext();

    // Otherwise, move back to the first item.
    else
        BindingSource1.MoveFirst();

    // Force the form to repaint.
    this.Invalidate();
}

void Form1_Paint(object sender, PaintEventArgs e)
{
    // Get the current item in the BindingSource.
    Brush item = (Brush)BindingSource1.Current;

    // If the current type is a TextureBrush, fill an ellipse.
    if (item.GetType() == typeof(TextureBrush))
        e.Graphics.FillEllipse(item,
           e.ClipRectangle);

    // If the current type is a HatchBrush, fill a triangle.
    else if (item.GetType() == typeof(HatchBrush))
        e.Graphics.FillPolygon(item,
            new Point[] { new Point(0, 0), new Point(0, 200),
            new Point(200, 0)});

    // Otherwise, fill a rectangle.
    else
        e.Graphics.FillRectangle(
            (Brush)BindingSource1.Current, e.ClipRectangle);
}
Sub Form1_Load(ByVal sender As Object, ByVal e As EventArgs) _
    Handles Me.Load

    ' Set the data source to the Brush type and populate
    ' BindingSource1 with some brushes.
    BindingSource1.DataSource = GetType(System.Drawing.Brush)
    BindingSource1.Add(New TextureBrush(New Bitmap(GetType(Button), _
        "Button.bmp")))
    BindingSource1.Add(New HatchBrush(HatchStyle.Cross, Color.Red))
    BindingSource1.Add(New SolidBrush(Color.Blue))

End Sub



Private Sub button1_Click(ByVal sender As Object, ByVal e As EventArgs) _
     Handles button1.Click

    ' If you are not at the end of the list, move to the next item
    ' in the BindingSource.
    If BindingSource1.Position + 1 < BindingSource1.Count Then
        BindingSource1.MoveNext()

        ' Otherwise, move back to the first item.
    Else
        BindingSource1.MoveFirst()
    End If

    ' Force the form to repaint.
    Me.Invalidate()

End Sub


Sub Form1_Paint(ByVal sender As Object, ByVal e As PaintEventArgs)

    ' Get the current item in the BindingSource.
    Dim item As Brush = CType(BindingSource1.Current, Brush)

    ' If the current type is a TextureBrush, fill an ellipse.
    If item.GetType().Equals(GetType(TextureBrush)) Then
        e.Graphics.FillEllipse(item, _
        e.ClipRectangle)

        ' If the current type is a HatchBrush, fill a triangle.
    ElseIf item.GetType().Equals(GetType(HatchBrush)) Then
        e.Graphics.FillPolygon(item, New Point() _
         {New Point(0, 0), New Point(0, 200), New Point(200, 0)})

        ' Otherwise, fill a rectangle.
    Else
        e.Graphics.FillRectangle(item, e.ClipRectangle)
    End If

End Sub

Remarks

Changes the current value of the Position property to the next item in the underlying data source.

Applies to

See also