Disposes of the resources, other than memory, used by the timer.
protected: override void Dispose(bool disposing);
protected override void Dispose (bool disposing);
override this.Dispose : bool -> unit
Protected Overrides Sub Dispose (disposing As Boolean)
true to release both managed and unmanaged resources.
false to release only the unmanaged resources.
Call Dispose when you are finished using the timer. The Dispose method leaves the timer in an unusable state. After you call Dispose, you must release all references to the timer so the memory it was occupying can be reclaimed by garbage collection.
Always call Dispose before you release your last reference to the timer. Otherwise, the resources the timer is using will not be freed until garbage collection calls the destructor of the timer object.