AnimationClock AnimationClock AnimationClock AnimationClock Class

Definition

Maintains the run-time state of an AnimationTimeline and processes its output values.

public ref class AnimationClock : System::Windows::Media::Animation::Clock
public class AnimationClock : System.Windows.Media.Animation.Clock
type AnimationClock = class
    inherit Clock
Public Class AnimationClock
Inherits Clock
Inheritance

Remarks

AnimationClock objects are generated from AnimationTimeline objects. An AnimationTimeline describes an animation's output values, duration, begin time, end time, and other fundamental animation information. An AnimationClock processes the animation values described by an AnimationTimeline object.

Constructors

AnimationClock(AnimationTimeline) AnimationClock(AnimationTimeline) AnimationClock(AnimationTimeline) AnimationClock(AnimationTimeline)

Initializes a new instance of the AnimationClock class.

Properties

Controller Controller Controller Controller

Gets a ClockController that can be used to start, pause, resume, seek, skip, stop, or remove this Clock.

(Inherited from Clock)
CurrentGlobalSpeed CurrentGlobalSpeed CurrentGlobalSpeed CurrentGlobalSpeed

Gets the rate at which the clock's time is currently progressing, compared to real-world time.

(Inherited from Clock)
CurrentGlobalTime CurrentGlobalTime CurrentGlobalTime CurrentGlobalTime

Gets the current global time, as established by the WPF timing system.

(Inherited from Clock)
CurrentIteration CurrentIteration CurrentIteration CurrentIteration

Get the current iteration of this clock.

(Inherited from Clock)
CurrentProgress CurrentProgress CurrentProgress CurrentProgress

Gets the current progress of this Clock within its current iteration.

(Inherited from Clock)
CurrentState CurrentState CurrentState CurrentState

Gets a value indicating whether the clock is currently Active, Filling, or Stopped.

(Inherited from Clock)
CurrentTime CurrentTime CurrentTime CurrentTime

Gets this clock's current time within its current iteration.

(Inherited from Clock)
Dispatcher Dispatcher Dispatcher Dispatcher

Gets the Dispatcher this DispatcherObject is associated with.

(Inherited from DispatcherObject)
HasControllableRoot HasControllableRoot HasControllableRoot HasControllableRoot

Gets a value that indicates whether this Clock is part of a controllable clock tree.

(Inherited from Clock)
IsPaused IsPaused IsPaused IsPaused

Gets a value that indicates whether this Clock, or any of its parents, is paused.

(Inherited from Clock)
NaturalDuration NaturalDuration NaturalDuration NaturalDuration

Gets the natural duration of this clock's Timeline.

(Inherited from Clock)
Parent Parent Parent Parent

Gets the clock that is the parent of this clock.

(Inherited from Clock)
Timeline Timeline Timeline Timeline

Gets the AnimationTimeline that describes this clock's behavior.

Methods

CheckAccess() CheckAccess() CheckAccess() CheckAccess()

Determines whether the calling thread has access to this DispatcherObject.

(Inherited from DispatcherObject)
DiscontinuousTimeMovement() DiscontinuousTimeMovement() DiscontinuousTimeMovement() DiscontinuousTimeMovement()

When implemented in a derived class, will be invoked whenever a clock repeats, skips, or seeks.

(Inherited from Clock)
Equals(Object) Equals(Object) Equals(Object) Equals(Object)

Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetCanSlip() GetCanSlip() GetCanSlip() GetCanSlip()

Returns whether the Clock has its own external time source, which may require synchronization with the timing system.

(Inherited from Clock)
GetCurrentTimeCore() GetCurrentTimeCore() GetCurrentTimeCore() GetCurrentTimeCore()

Gets this clock's current time within its current iteration.

(Inherited from Clock)
GetCurrentValue(Object, Object) GetCurrentValue(Object, Object) GetCurrentValue(Object, Object) GetCurrentValue(Object, Object)

Gets the current output value of the AnimationClock.

GetHashCode() GetHashCode() GetHashCode() GetHashCode()

Serves as the default hash function.

(Inherited from Object)
GetType() GetType() GetType() GetType()

Gets the Type of the current instance.

(Inherited from Object)
MemberwiseClone() MemberwiseClone() MemberwiseClone() MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
SpeedChanged() SpeedChanged() SpeedChanged() SpeedChanged()

When implemented in a derived class, will be invoked whenever a clock begins, skips, pauses, resumes, or when the clock's SpeedRatio is modified.

(Inherited from Clock)
Stopped() Stopped() Stopped() Stopped()

When implemented in a derived class, will be invoked whenever a clock is stopped using the Stop() method.

(Inherited from Clock)
ToString() ToString() ToString() ToString()

Returns a string that represents the current object.

(Inherited from Object)
VerifyAccess() VerifyAccess() VerifyAccess() VerifyAccess()

Enforces that the calling thread has access to this DispatcherObject.

(Inherited from DispatcherObject)

Events

Completed Completed Completed Completed

Occurs when this clock has completely finished playing.

(Inherited from Clock)
CurrentGlobalSpeedInvalidated CurrentGlobalSpeedInvalidated CurrentGlobalSpeedInvalidated CurrentGlobalSpeedInvalidated

Occurs when the clock's speed is updated.

(Inherited from Clock)
CurrentStateInvalidated CurrentStateInvalidated CurrentStateInvalidated CurrentStateInvalidated

Occurs when the clock's CurrentState property is updated.

(Inherited from Clock)
CurrentTimeInvalidated CurrentTimeInvalidated CurrentTimeInvalidated CurrentTimeInvalidated

Occurs when this clock's CurrentTime becomes invalid.

(Inherited from Clock)
RemoveRequested RemoveRequested RemoveRequested RemoveRequested

Occurs when the Remove() method is called on this Clock or one of its parent clocks.

(Inherited from Clock)

Applies to

See also