BeginStoryboard.HandoffBehavior BeginStoryboard.HandoffBehavior BeginStoryboard.HandoffBehavior BeginStoryboard.HandoffBehavior Property

Definition

Gets or sets the proper hand-off behavior to start an animation clock in this storyboard

public:
 property System::Windows::Media::Animation::HandoffBehavior HandoffBehavior { System::Windows::Media::Animation::HandoffBehavior get(); void set(System::Windows::Media::Animation::HandoffBehavior value); };
public System.Windows.Media.Animation.HandoffBehavior HandoffBehavior { get; set; }
member this.HandoffBehavior : System.Windows.Media.Animation.HandoffBehavior with get, set
Public Property HandoffBehavior As HandoffBehavior

Property Value

Remarks

Using the Compose HandoffBehavior

When you apply a Storyboard, AnimationTimeline, or AnimationClock to a property by using HandoffBehavior.Compose, any Clock objects previously associated with that property continue to consume system resources; the timing system does not remove these clocks automatically.

To avoid performance issues when you apply a large number of clocks using Compose, you should remove composing clocks from the animated property after they complete. There are several ways to remove a clock:

This is primarily an issue for animations on objects that have a long lifetime. When an object is garbage collected, its clocks are also disconnected and garbage collected.

For more information about clock objects, see Animation and Timing System Overview.

Applies to