BeginStoryboard.Name BeginStoryboard.Name BeginStoryboard.Name BeginStoryboard.Name Property


Gets or sets the name of the BeginStoryboard object. By naming the BeginStoryboard object, the Storyboard can be controlled after it is started.

 property System::String ^ Name { System::String ^ get(); void set(System::String ^ value); };
public string Name { get; set; }
member this.Name : string with get, set
Public Property Name As String
Property Value

The name of the BeginStoryboard. The default is null.


To be able to pause, resume, or otherwise interactively control a Storyboard, set the Name property of its BeginStoryboard and use a ControllableStoryboardAction object like PauseStoryboard, ResumeStoryboard, or StopStoryboard to reference this name. If the Name of BeginStoryboard is unspecified, the Storyboard cannot be interactively affected after it is begun; furthermore, when the Storyboard ends or enters its Fill period, the animation clocks are disposed of. See How to: Use Event Triggers to Control a Storyboard After It Starts for more information.

Applies to