Animation Using Key Frames. Get Current Value Core(Object, Object, AnimationClock) Method
Calculates a value that represents the current value of the property being animated, as determined by this instance of ObjectAnimationUsingKeyFrames.
protected: override System::Object ^ GetCurrentValueCore(System::Object ^ defaultOriginValue, System::Object ^ defaultDestinationValue, System::Windows::Media::Animation::AnimationClock ^ animationClock);
protected override sealed object GetCurrentValueCore (object defaultOriginValue, object defaultDestinationValue, System.Windows.Media.Animation.AnimationClock animationClock);
override this.GetCurrentValueCore : obj * obj * System.Windows.Media.Animation.AnimationClock -> obj
The suggested origin value, used if the animation does not have its own explicitly set start value.
The suggested destination value, used if the animation does not have its own explicitly set end value.
The calculated value of the property, as determined by the current instance.
defaultOriginValue is the first in the composition chain, this value will be the snapshot value (if one is available) or the base property value; otherwise this value will be the value returned by the previous animation in the chain with an AnimationClock that is not Stopped.
defaultDestinationValue is the base value if the animation is in the first composition layer of animations on a property; otherwise the value is the output value from the previous composition layer of animations for the property.