Storyboard.SkipToFill Storyboard.SkipToFill Storyboard.SkipToFill Storyboard.SkipToFill Method

Definition

Advances the current time of this storyboard's Clock to the end of its active period.

Overloads

SkipToFill(FrameworkElement) SkipToFill(FrameworkElement) SkipToFill(FrameworkElement) SkipToFill(FrameworkElement)

Advances the current time of this storyboard's Clock to the end of its active period.

SkipToFill(FrameworkContentElement) SkipToFill(FrameworkContentElement) SkipToFill(FrameworkContentElement) SkipToFill(FrameworkContentElement)

Advances the current time of this storyboard's Clock to the end of its active period.

SkipToFill() SkipToFill() SkipToFill() SkipToFill()

Advances the current time of this storyboard's Clock to the end of its active period.

SkipToFill(FrameworkElement) SkipToFill(FrameworkElement) SkipToFill(FrameworkElement) SkipToFill(FrameworkElement)

Advances the current time of this storyboard's Clock to the end of its active period.

public:
 void SkipToFill(System::Windows::FrameworkElement ^ containingObject);
public void SkipToFill (System.Windows.FrameworkElement containingObject);
member this.SkipToFill : System.Windows.FrameworkElement -> unit
Public Sub SkipToFill (containingObject As FrameworkElement)

Parameters

containingObject
FrameworkElement FrameworkElement FrameworkElement FrameworkElement

The object specified when the Begin(FrameworkElement, Boolean) method was called. This object contains the Clock objects that were created for this storyboard and its children.

Remarks

This method advances the storyboard's current time to the end of its active period; the storyboard's behavior at this point is specified by its FillBehavior setting. If FillBehavior is set to HoldEnd, the storyboard fills; if the property is set to Stop, the storyboard stops.

Calling this method on a storyboard with an infinite duration, an infinite number of repetitions has no effect. Calling this method on an inactive storyboard has no effect.

Advancing a clock to its fill period triggers the CurrentGlobalSpeedInvalidated and CurrentStateInvalidated events.

To interactively control this storyboard, you must use the same containingObject parameter when calling the interactive methods that you used to begin the storyboard. A controllable storyboard can pause, resume, seek, stop, and be removed. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true to make it controllable. For an example, see How to: Control a Storyboard After It Starts.

SkipToFill(FrameworkContentElement) SkipToFill(FrameworkContentElement) SkipToFill(FrameworkContentElement) SkipToFill(FrameworkContentElement)

Advances the current time of this storyboard's Clock to the end of its active period.

public:
 void SkipToFill(System::Windows::FrameworkContentElement ^ containingObject);
public void SkipToFill (System.Windows.FrameworkContentElement containingObject);
member this.SkipToFill : System.Windows.FrameworkContentElement -> unit
Public Sub SkipToFill (containingObject As FrameworkContentElement)

Parameters

containingObject
FrameworkContentElement FrameworkContentElement FrameworkContentElement FrameworkContentElement

The object specified when the Begin(FrameworkContentElement, Boolean) method was called. This object contains the Clock objects that were created for this storyboard and its children.

Examples

The following example uses a controllable storyboard to animate a TextEffect. The TextEffect is contained within a FrameworkContentElement's name scope.

/*
    This example shows how to control
    a storyboard after it has started.

*/

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Documents;


namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
    public class FrameworkContentElementControlStoryboardExample : FlowDocument
    {
    
        private Storyboard myStoryboard;
        
        public FrameworkContentElementControlStoryboardExample()
        {
        
            // Create a name scope for the document.
            NameScope.SetNameScope(this, new NameScope());        
            this.Background = Brushes.White;
            
            // Create a run of text.
            Run theText = new Run( 
                "Lorem ipsum dolor sit amet, consectetuer adipiscing elit." + 
                "Ut non lacus. Nullam a ligula id leo adipiscing ornare." +
                " Duis mattis. ");   
                
            // Create a TextEffect
            TextEffect animatedSpecialEffect = new TextEffect();
            animatedSpecialEffect.Foreground = Brushes.OrangeRed;
            animatedSpecialEffect.PositionStart = 0;
            animatedSpecialEffect.PositionCount = 0;
            
            // Assign the TextEffect a name by 
            // registering it with the page, so that
            // it can be targeted by storyboard
            // animations            
            this.RegisterName("animatedSpecialEffect", animatedSpecialEffect);  
            
            // Apply the text effect to the run.
            theText.TextEffects = new TextEffectCollection();
            theText.TextEffects.Add(animatedSpecialEffect);
            
            // Create a paragraph to contain the run.
            Paragraph animatedParagraph = new Paragraph(theText);
            animatedParagraph.Background = Brushes.LightGray;
            animatedParagraph.Padding = new Thickness(20);
   
            this.Blocks.Add(animatedParagraph);            
            BlockUIContainer controlsContainer = new BlockUIContainer();                
            
            //
            // Create an animation and a storyboard to animate the
            // text effect.
            //
            Int32Animation countAnimation = 
                new Int32Animation(0, 127, TimeSpan.FromSeconds(10)); 
            Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect");
            Storyboard.SetTargetProperty(countAnimation, 
                new PropertyPath(TextEffect.PositionCountProperty));
            myStoryboard = new Storyboard();
            myStoryboard.Children.Add(countAnimation);
            
            //
            // Create some buttons to control the storyboard
            // and a panel to contain them.
            //
            StackPanel buttonPanel = new StackPanel();
            buttonPanel.Orientation = Orientation.Vertical;
            Button beginButton = new Button();
            beginButton.Content = "Begin";
            beginButton.Click += new RoutedEventHandler(beginButton_Clicked);            
            buttonPanel.Children.Add(beginButton);
            Button pauseButton = new Button();
            pauseButton.Content = "Pause";
            pauseButton.Click +=new RoutedEventHandler(pauseButton_Clicked);
            buttonPanel.Children.Add(pauseButton);
            Button resumeButton = new Button();
            resumeButton.Content = "Resume";
            resumeButton.Click +=new RoutedEventHandler(resumeButton_Clicked);
            buttonPanel.Children.Add(resumeButton);
            Button skipToFillButton = new Button();
            skipToFillButton.Content = "Skip to Fill";
            skipToFillButton.Click +=new RoutedEventHandler(skipToFillButton_Clicked);
            buttonPanel.Children.Add(skipToFillButton);
            Button setSpeedRatioButton = new Button();
            setSpeedRatioButton.Content = "Triple Speed";
            setSpeedRatioButton.Click +=new RoutedEventHandler(setSpeedRatioButton_Clicked);
            buttonPanel.Children.Add(setSpeedRatioButton);
            Button stopButton = new Button();
            stopButton.Content = "Stop";
            stopButton.Click +=new RoutedEventHandler(stopButton_Clicked);
            buttonPanel.Children.Add(stopButton);
            Button removeButton = new Button();
            removeButton.Content = "Remove";
            removeButton.Click +=new RoutedEventHandler(removeButton_Clicked);
            buttonPanel.Children.Add(removeButton); 
   
            controlsContainer.Child = buttonPanel; 
            this.Blocks.Add(controlsContainer);
            
        }
        
        // Begins the storyboard.
        private void beginButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Specifying "true" as the second Begin parameter
            // makes this storyboard controllable.
            myStoryboard.Begin(this, true);          
        
        }
        
        // Pauses the storyboard.
        private void pauseButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Pause(this);          
        
        }
        
        // Resumes the storyboard.
        private void resumeButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Resume(this);          
        
        }     
        
        // Advances the storyboard to its fill period.
        private void skipToFillButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.SkipToFill(this);          
        
        } 
        
        // Updates the storyboard's speed.
        private void setSpeedRatioButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Makes the storyboard progress three times as fast as normal.
            myStoryboard.SetSpeedRatio(this, 3);          
        
        }           
        
        // Stops the storyboard.
        private void stopButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Stop(this);          
        
        }     
        
        // Removes the storyboard.
        private void removeButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Remove(this);          
        
        }           

    }
}
'
'    This example shows how to control
'    a storyboard after it has started.
'
'


Imports System
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Imports System.Windows.Media.Animation
Imports System.Windows.Documents


Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
	Public Class FrameworkContentElementControlStoryboardExample
		Inherits FlowDocument

		Private myStoryboard As Storyboard

		Public Sub New()

			' Create a name scope for the document.
			NameScope.SetNameScope(Me, New NameScope())
			Me.Background = Brushes.White

			' Create a run of text.
			Dim theText As New Run("Lorem ipsum dolor sit amet, consectetuer adipiscing elit." & "Ut non lacus. Nullam a ligula id leo adipiscing ornare." & " Duis mattis. ")

			' Create a TextEffect
			Dim animatedSpecialEffect As New TextEffect()
			animatedSpecialEffect.Foreground = Brushes.OrangeRed
			animatedSpecialEffect.PositionStart = 0
			animatedSpecialEffect.PositionCount = 0

			' Assign the TextEffect a name by 
			' registering it with the page, so that
			' it can be targeted by storyboard
			' animations            
			Me.RegisterName("animatedSpecialEffect", animatedSpecialEffect)

			' Apply the text effect to the run.
			theText.TextEffects = New TextEffectCollection()
			theText.TextEffects.Add(animatedSpecialEffect)

			' Create a paragraph to contain the run.
			Dim animatedParagraph As New Paragraph(theText)
			animatedParagraph.Background = Brushes.LightGray
			animatedParagraph.Padding = New Thickness(20)

			Me.Blocks.Add(animatedParagraph)
			Dim controlsContainer As New BlockUIContainer()

			'
			' Create an animation and a storyboard to animate the
			' text effect.
			'
			Dim countAnimation As New Int32Animation(0, 127, TimeSpan.FromSeconds(10))
			Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect")
			Storyboard.SetTargetProperty(countAnimation, New PropertyPath(TextEffect.PositionCountProperty))
			myStoryboard = New Storyboard()
			myStoryboard.Children.Add(countAnimation)

			'
			' Create some buttons to control the storyboard
			' and a panel to contain them.
			'
			Dim buttonPanel As New StackPanel()
			buttonPanel.Orientation = Orientation.Vertical
			Dim beginButton As New Button()
			beginButton.Content = "Begin"
			AddHandler beginButton.Click, AddressOf beginButton_Clicked
			buttonPanel.Children.Add(beginButton)
			Dim pauseButton As New Button()
			pauseButton.Content = "Pause"
			AddHandler pauseButton.Click, AddressOf pauseButton_Clicked
			buttonPanel.Children.Add(pauseButton)
			Dim resumeButton As New Button()
			resumeButton.Content = "Resume"
			AddHandler resumeButton.Click, AddressOf resumeButton_Clicked
			buttonPanel.Children.Add(resumeButton)
			Dim skipToFillButton As New Button()
			skipToFillButton.Content = "Skip to Fill"
			AddHandler skipToFillButton.Click, AddressOf skipToFillButton_Clicked
			buttonPanel.Children.Add(skipToFillButton)
			Dim setSpeedRatioButton As New Button()
			setSpeedRatioButton.Content = "Triple Speed"
			AddHandler setSpeedRatioButton.Click, AddressOf setSpeedRatioButton_Clicked
			buttonPanel.Children.Add(setSpeedRatioButton)
			Dim stopButton As New Button()
			stopButton.Content = "Stop"
			AddHandler stopButton.Click, AddressOf stopButton_Clicked
			buttonPanel.Children.Add(stopButton)
			Dim removeButton As New Button()
			removeButton.Content = "Remove"
			AddHandler removeButton.Click, AddressOf removeButton_Clicked
			buttonPanel.Children.Add(removeButton)

			controlsContainer.Child = buttonPanel
			Me.Blocks.Add(controlsContainer)

		End Sub

		' Begins the storyboard.
		Private Sub beginButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			' Specifying "true" as the second Begin parameter
			' makes this storyboard controllable.
			myStoryboard.Begin(Me, True)

		End Sub

		' Pauses the storyboard.
		Private Sub pauseButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			 myStoryboard.Pause(Me)

		End Sub

		' Resumes the storyboard.
		Private Sub resumeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			 myStoryboard.Resume(Me)

		End Sub

		' Advances the storyboard to its fill period.
		Private Sub skipToFillButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			 myStoryboard.SkipToFill(Me)

		End Sub

		' Updates the storyboard's speed.
		Private Sub setSpeedRatioButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			' Makes the storyboard progress three times as fast as normal.
			myStoryboard.SetSpeedRatio(Me, 3)

		End Sub

		' Stops the storyboard.
		Private Sub stopButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			 myStoryboard.Stop(Me)

		End Sub

		' Removes the storyboard.
		Private Sub removeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			 myStoryboard.Remove(Me)

		End Sub

	End Class
End Namespace

Remarks

This method advances the storyboard's current time to the end of its active period; the storyboard's behavior at this point is specified by its FillBehavior setting. If FillBehavior is set to HoldEnd, the storyboard fills; if the property is set to Stop, the storyboard stops.

Calling this method on a storyboard with an infinite duration, an infinite number of repetitions has no effect. Calling this method on an inactive storyboard has no effect.

Advancing a clock to its fill period triggers the CurrentGlobalSpeedInvalidated and CurrentStateInvalidated events.

To interactively control this storyboard, you must use the same containingObject parameter when calling the interactive methods that you used to begin the storyboard. A controllable storyboard can pause, resume, seek, stop, and be removed. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true to make it controllable. For an example, see How to: Control a Storyboard After It Starts.

SkipToFill() SkipToFill() SkipToFill() SkipToFill()

Advances the current time of this storyboard's Clock to the end of its active period.

public:
 void SkipToFill();
public void SkipToFill ();
member this.SkipToFill : unit -> unit
Public Sub SkipToFill ()

Remarks

A controllable storyboard can pause, resume, seek, stop, and be removed. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true to make it controllable. For an example, see How to: Control a Storyboard After It Starts.

Applies to