Timeline.CreateClock Method
Definition
Overloads
CreateClock() |
Creates a new, controllable Clock from this Timeline. If this Timeline has children, a tree of clocks is created with this Timeline as the root. |
CreateClock(Boolean) |
Creates a new Clock from this Timeline and specifies whether the new Clock is controllable. If this Timeline has children, a tree of clocks is created with this Timeline as the root. |
CreateClock()
public:
System::Windows::Media::Animation::Clock ^ CreateClock();
public System.Windows.Media.Animation.Clock CreateClock ();
member this.CreateClock : unit -> System.Windows.Media.Animation.Clock
Public Function CreateClock () As Clock
Returns
A new, controllable Clock constructed from this Timeline. If this Timeline is a TimelineGroup that contains child timelines, a tree of Clock objects is created with a controllable Clock created from this Timeline as the root.
Remarks
Although this Timeline may be the child of one or more TimelineGroup objects, this information is ignored: this method treats the current Timeline as a root Timeline.
Applies to
CreateClock(Boolean)
public:
System::Windows::Media::Animation::Clock ^ CreateClock(bool hasControllableRoot);
public System.Windows.Media.Animation.Clock CreateClock (bool hasControllableRoot);
member this.CreateClock : bool -> System.Windows.Media.Animation.Clock
Public Function CreateClock (hasControllableRoot As Boolean) As Clock
Parameters
- hasControllableRoot
- Boolean
true
if the root Clock returned should return a ClockController from its Controller property so that the Clock tree can be interactively controlled; otherwise, false
.
Returns
A new Clock constructed from this Timeline. If this Timeline is a TimelineGroup that contains child timelines, a tree of Clock objects is created with a controllable Clock created from this Timeline as the root.
Remarks
Although this Timeline may be the child of one or more TimelineGroup objects, this information is ignored: this method treats the current Timeline as a root Timeline.