BezierSegment.Point1 Property


Gets or sets the first control point of the curve.

 property System::Windows::Point Point1 { System::Windows::Point get(); void set(System::Windows::Point value); };
public System.Windows.Point Point1 { get; set; }
member this.Point1 : System.Windows.Point with get, set
Public Property Point1 As Point

Property Value


The first control point of the curve.


The two control points of a cubic Bezier curve behave like magnets, attracting portions of what would otherwise be a straight line toward themselves and producing a curve. The first control point, Point1, affects the beginning portion of the curve; the second control point, Point2, affects the ending portion of the curve. Note that the curve doesn't necessarily pass through either of the control points; each control point moves its portion of the line toward itself, but not through itself.

Dependency Property Information

Identifier field Point1Property
Metadata properties set to true None

Applies to