SamplingMode SamplingMode SamplingMode SamplingMode Enum


Indicates the way Brush-valued dependency properties are sampled in a custom shader effect.

public enum class SamplingMode
public enum SamplingMode
type SamplingMode = 
Public Enum SamplingMode


Auto Auto Auto Auto 2

The system selects the most appropriate sampling mode.

Bilinear Bilinear Bilinear Bilinear 1

Use bilinear sampling.

NearestNeighbor NearestNeighbor NearestNeighbor NearestNeighbor 0

Use nearest neighbor sampling.


Set the SamplingMode when you define a dependency property for a ShaderEffect.

The rendering system automatically selects the appropriate sampling mode, depending on whether hardware or software rendering is enabled, whether the destination texture is rotated, and other factors.

Applies to

See also