Camera.Transform Property


Gets or sets the Transform3D applied to the camera.

 property System::Windows::Media::Media3D::Transform3D ^ Transform { System::Windows::Media::Media3D::Transform3D ^ get(); void set(System::Windows::Media::Media3D::Transform3D ^ value); };
public System.Windows.Media.Media3D.Transform3D Transform { get; set; }
member this.Transform : System.Windows.Media.Media3D.Transform3D with get, set
Public Property Transform As Transform3D

Property Value

Transform3D applied to the camera.


The Transform property is applied before the view and projection transforms specified by the camera. The actual transform that is applied is the inverse of the specified Transform property, because transforming the camera is equivalent to transforming the world in the opposite direction.

Dependency Property Information

Identifier field TransformProperty
Metadata properties set to true None

Applies to