ProjectionCamera.LookDirection Property
Definition
Gets or sets a Vector3D which defines the direction in which the camera is looking in world coordinates.
public:
property System::Windows::Media::Media3D::Vector3D LookDirection { System::Windows::Media::Media3D::Vector3D get(); void set(System::Windows::Media::Media3D::Vector3D value); };
public System.Windows.Media.Media3D.Vector3D LookDirection { get; set; }
member this.LookDirection : System.Windows.Media.Media3D.Vector3D with get, set
Public Property LookDirection As Vector3D
Property Value
Vector3D that represents the direction of the camera's field of view.
Examples
The following excerpt sets this property on a PerspectiveCamera.
<Viewport3D.Camera>
<PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="0" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>
Remarks
Dependency Property Information
Identifier field | LookDirectionProperty |
Metadata properties set to true |
None |