Vector3D.Addition Vector3D.Addition Vector3D.Addition Vector3D.Addition Operator

Definition

Overloads

Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D)

Adds two Vector3D structures and returns the result as a Vector3D structure.

Addition(Vector3D, Point3D) Addition(Vector3D, Point3D) Addition(Vector3D, Point3D) Addition(Vector3D, Point3D)

Translates the specified Point3D structure by the specified Vector3D structure and returns the result as a Point3D structure.

Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D)

Adds two Vector3D structures and returns the result as a Vector3D structure.

public:
 static System::Windows::Media::Media3D::Vector3D operator +(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D operator + (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator + (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

Parameters

vector1
Vector3D Vector3D Vector3D Vector3D

The first Vector3D structure to add.

vector2
Vector3D Vector3D Vector3D Vector3D

The second Vector3D structure to add.

Returns

The sum of vector1 and vector2.

Examples

The following example shows how to use the overloaded addition operator to add two Vector3D structures.

// Adds a Vector3D to a Vector3D using the overloaded + operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 + vector2;
                  // vectorResult is equal to (65, 100, 120)
' Adds a Vector3D to a Vector3D using the overloaded + operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 + vector2
' vectorResult is equal to (65, 100, 120)
See also

Addition(Vector3D, Point3D) Addition(Vector3D, Point3D) Addition(Vector3D, Point3D) Addition(Vector3D, Point3D)

Translates the specified Point3D structure by the specified Vector3D structure and returns the result as a Point3D structure.

public:
 static System::Windows::Media::Media3D::Point3D operator +(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D operator + (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator + (vector As Vector3D, point As Point3D) As Point3D

Parameters

vector
Vector3D Vector3D Vector3D Vector3D

The Vector3D structure used to translate the specified Point3D structure.

point
Point3D Point3D Point3D Point3D

The Point3D structure to be translated.

Returns

The result of translating point by vector.

Examples

The following example shows how to use the overloaded addition operator to translate a Point3D structure by a Vector3D structure.

// Translates a Point3D by a Vector3D using the overloaded + operator.  
// Returns a Point3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();

pointResult = point1 + vector1;
// vectorResult is equal to (30, 35, 41)

' Translates a Point3D by a Vector3D using the overloaded + operator.  
' Returns a Point3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim point1 As New Point3D(10, 5, 1)
Dim pointResult As New Point3D()

pointResult = point1 + vector1
' vectorResult is equal to (30, 35, 41)

See also

Applies to