System.Windows.Media.Media3D Namespace

Contains types that support 3-D presentation in Windows Presentation Foundation (WPF) applications.

Classes

AffineTransform3D

Base class from which all concrete affine 3-D transforms—translations, rotations, and scale transformations—derive.

AmbientLight

Light object that applies light to objects uniformly, regardless of their shape.

AxisAngleRotation3D

Represents a 3-D rotation of a specified angle about a specified axis.

Camera

Specifies what portion of the 3D scene is rendered by the Viewport3DVisual or Viewport3D element.

ContainerUIElement3D

Represents a container for Visual3D objects.

DiffuseMaterial

Allows the application of a 2-D brush, like a SolidColorBrush or TileBrush, to a diffusely-lit 3-D model.

DirectionalLight

Light object that projects its effect along a direction specified by a Vector3D.

EmissiveMaterial

Applies a Brush to a 3-D model so that it participates in lighting calculations as if the Material were emitting light equal to the color of the Brush.

GeneralTransform2DTo3D

Provides 2-D to 3-D transformation support.

GeneralTransform3D

Provides generalized transformation support for 3-D objects.

GeneralTransform3DCollection

Represents an ordered collection of GeneralTransform3D objects.

GeneralTransform3DGroup

Represents a GeneralTransform3D that is a composite of the transforms in its GeneralTransform3DCollection.

GeneralTransform3DTo2D

Provides 3-D to 2-D transformation support.

Geometry3D

Classes that derive from this abstract base class define 3D geometric shapes. The Geometry3D class of objects can be used for hit-testing and rendering 3D graphic data.

GeometryModel3D

Renders a Geometry3D with the specified Material.

HitTestParameters3D

Abstract class that represents the parameters of a 3D hit test.

Light

Model3D object that represents lighting applied to a 3-D scene.

Material

Abstract base class for materials.

MaterialCollection

Collection of Material objects.

MaterialGroup

Represents a Material that is a composite of the Materials in its collection.

Matrix3DConverter

Converts instances of other types to and from instances of Matrix3D.

MatrixCamera

Camera which specifies the view and projection transforms as Matrix3D objects

MatrixTransform3D

Creates a transformation specified by a Matrix3D, used to manipulate objects or coordinate systems in 3-D world space.

MeshGeometry3D

Triangle primitive for building a 3-D shape.

Model3D

Provides functionality for 3-D models.

Model3DCollection

Represents an ordered collection of Model3D objects.

Model3DGroup

Enables using a number of 3-D models as a unit.

ModelUIElement3D

Renders a 3-D model that supports input, focus, and events.

ModelVisual3D

Provides a Visual3D that renders Model3D objects.

OrthographicCamera

Represents an orthographic projection camera.

PerspectiveCamera

Represents a perspective projection camera.

Point3DCollection

Represents an ordered collection of Point3D objects.

Point3DCollectionConverter

Converts instances of other types to and from Point3DCollection instances.

Point3DConverter

Converts instances of other types to and from a Point3D structure.

Point4DConverter

Converts instances of other types to and from a Point4D structure.

PointLight

Represents a light source that has a specified position in space and projects its light in all directions.

PointLightBase

Abstract base class that represents a light object that has a position in space and projects its light in all directions.

ProjectionCamera

An abstract base class for perspective and orthographic projection cameras.

QuaternionConverter

Converts instances of other types to and from instances of Quaternion.

QuaternionRotation3D

Represents a rotation transformation defined as a quaternion.

RayHitTestParameters

Specifies the parameters of a hit test along a ray.

RayHitTestResult

Represents the result of a hit test along a ray.

RayMeshGeometry3DHitTestResult

Represents an intersection between a ray hit test and a MeshGeometry3D.

Rect3DConverter

Converts instances of other types to and from instances of Rect3D.

RotateTransform3D

Specifies a rotation transformation.

Rotation3D

Specifies the 3-D rotation to be used in a transformation.

ScaleTransform3D

Scales an object in the three-dimensional x-y-z plane, starting from a defined center point. Scale factors are defined in x-, y-, and z- directions from this center point.

Size3DConverter

Converts instances of other types to and from a Size3D structure.

SpecularMaterial

Allows a 2-D brush, like a SolidColorBrush or TileBrush, to be applied to a specularly-lit 3-D model.

SpotLight

Light object that projects its effect in a cone-shaped area along a specified direction.

Transform3D

Provides a parent class for all three-dimensional transformations, including translation, rotation, and scale transformations.

Transform3DCollection

Represents an ordered collection of Transform3D objects.

Transform3DGroup

Represents a transformation that is a composite of the Transform3D children in its Transform3DCollection.

TranslateTransform3D

Translates an object in the three-dimensional x-y-z plane.

Vector3DCollection

Collection of Vector3D objects.

Vector3DCollectionConverter

Converts instances of other types to and from instances of Vector3DCollection.

Vector3DConverter

Converts instances of other types to and from a Vector3D structure.

Viewport2DVisual3D

Renders the 2-D children within the specified 3-D viewport bounds.

Viewport3DVisual

Renders the Visual3D children within the specified 2D viewport bounds.

Visual3D

Provides services and properties that are common to visual 3-D objects, including hit-testing, coordinate transformation, and bounding box calculations.

Visual3DCollection

Represents an ordered collection of Visual3D objects.

Structs

GeneralTransform3DCollection.Enumerator

Enumerates GeneralTransform3D items in a GeneralTransform3DCollection.

MaterialCollection.Enumerator

Enumerates Material items in a MaterialCollection.

Matrix3D

Represents a 4 x 4 matrix used for transformations in 3-D space.

Model3DCollection.Enumerator

Enumerates items in a collection.

Point3D

Represents an x-, y-, and z-coordinate point in 3-D space.

Point3DCollection.Enumerator

Enumerates items in a Point3DCollection.

Point4D

Represents an x-, y-, z-, and w-coordinate point in world space used in performing transformations with non-affine 3-D matrices.

Quaternion

Structure that represents a rotation in three dimensions.

Rect3D

Represents a 3-D rectangle: for example, a cube.

Size3D

Data structure that describes the size of a three-dimensional object.

Transform3DCollection.Enumerator

Enumerates Transform3D items in a Transform3DCollection.

Vector3D

Represents a displacement in 3-D space.

Vector3DCollection.Enumerator

Enumerates Vector items in a VectorCollection.

Visual3DCollection.Enumerator

Enumerates Visual3D items in a Visual3DCollection.