#
System.Windows.Media.Media3D
Namespace

Contains types that support 3-D presentation in Windows Presentation Foundation (WPF) applications.

## Classes

AffineTransform3D |
Base class from which all concrete affine 3-D transforms - translations, rotations, and scale transformations - derive. |

AmbientLight |
Light object that applies light to objects uniformly, regardless of their shape. |

AxisAngleRotation3D |
Represents a 3-D rotation of a specified angle about a specified axis. |

Camera |
Specifies what portion of the 3D scene is rendered by the Viewport3DVisual or Viewport3D element. |

ContainerUIElement3D |
Represents a container for Visual3D objects. |

DiffuseMaterial |
Allows the application of a 2-D brush, like a SolidColorBrush or TileBrush, to a diffusely-lit 3-D model. |

DirectionalLight |
Light object that projects its effect along a direction specified by a Vector3D. |

EmissiveMaterial |
Applies a Brush to a 3-D model so that it participates in lighting calculations as if the Material were emitting light equal to the color of the Brush. |

GeneralTransform2DTo3D |
Provides 2-D to 3-D transformation support. |

GeneralTransform3D |
Provides generalized transformation support for 3-D objects. |

GeneralTransform3DCollection |
Represents an ordered collection of GeneralTransform3D objects. |

GeneralTransform3DGroup |
Represents a GeneralTransform3D that is a composite of the transforms in its GeneralTransform3DCollection. |

GeneralTransform3DTo2D |
Provides 3-D to 2-D transformation support. |

Geometry3D |
Classes that derive from this abstract base class define 3D geometric shapes. The Geometry3D class of objects can be used for hit-testing and rendering 3D graphic data. |

GeometryModel3D |
Renders a Geometry3D with the specified Material. |

HitTestParameters3D |
Abstract class that represents the parameters of a 3D hit test. |

Light |
Model3D object that represents lighting applied to a 3-D scene. |

Material |
Abstract base class for materials. |

MaterialCollection |
Collection of Material objects. |

MaterialGroup |
Represents a Material that is a composite of the Materials in its collection. |

Matrix3DConverter |
Converts instances of other types to and from instances of Matrix3D. |

MatrixCamera |
Camera which specifies the view and projection transforms as Matrix3D objects. |

MatrixTransform3D |
Creates a transformation specified by a Matrix3D, used to manipulate objects or coordinate systems in 3-D world space. |

MeshGeometry3D |
Triangle primitive for building a 3-D shape. |

Model3D |
Provides functionality for 3-D models. |

Model3DCollection |
Represents an ordered collection of Model3D objects. |

Model3DGroup |
Enables using a number of 3-D models as a unit. |

ModelUIElement3D |
Renders a 3-D model that supports input, focus, and events. |

ModelVisual3D | |

OrthographicCamera |
Represents an orthographic projection camera. |

PerspectiveCamera |
Represents a perspective projection camera. |

Point3DCollection |
Represents an ordered collection of Point3D objects. |

Point3DCollectionConverter |
Converts instances of other types to and from Point3DCollection instances. |

Point3DConverter |
Converts instances of other types to and from a Point3D structure. |

Point4DConverter |
Converts instances of other types to and from a Point4D structure. |

PointLight |
Represents a light source that has a specified position in space and projects its light in all directions. |

PointLightBase |
Abstract base class that represents a light object that has a position in space and projects its light in all directions. |

ProjectionCamera |
An abstract base class for perspective and orthographic projection cameras. |

QuaternionConverter |
Converts instances of other types to and from instances of Quaternion. |

QuaternionRotation3D |
Represents a rotation transformation defined as a quaternion. |

RayHitTestParameters |
Specifies the parameters of a hit test along a ray. |

RayHitTestResult |
Represents the result of a hit test along a ray. |

RayMeshGeometry3DHitTestResult |
Represents an intersection between a ray hit test and a MeshGeometry3D. |

Rect3DConverter |
Converts instances of other types to and from instances of Rect3D. |

RotateTransform3D |
Specifies a rotation transformation. |

Rotation3D |
Specifies the 3-D rotation to be used in a transformation. |

ScaleTransform3D |
Scales an object in the three-dimensional x-y-z plane, starting from a defined center point. Scale factors are defined in x-, y-, and z- directions from this center point. |

Size3DConverter |
Converts instances of other types to and from a Size3D structure. |

SpecularMaterial |
Allows a 2-D brush, like a SolidColorBrush or TileBrush, to be applied to a specularly-lit 3-D model. |

SpotLight |
Light object that projects its effect in a cone-shaped area along a specified direction. |

Transform3D |
Provides a parent class for all three-dimensional transformations, including translation, rotation, and scale transformations. |

Transform3DCollection |
Represents an ordered collection of Transform3D objects. |

Transform3DGroup |
Represents a transformation that is a composite of the Transform3D children in its Transform3DCollection. |

TranslateTransform3D |
Translates an object in the three-dimensional x-y-z plane. |

Vector3DCollection |
Collection of Vector3D objects. |

Vector3DCollectionConverter |
Converts instances of other types to and from instances of Vector3DCollection. |

Vector3DConverter |
Converts instances of other types to and from a Vector3D structure. |

Viewport2DVisual3D |
Renders the 2-D children within the specified 3-D viewport bounds. |

Viewport3DVisual |
Renders the Visual3D children within the specified 2D viewport bounds. |

Visual3D |
Provides services and properties that are common to visual 3-D objects, including hit-testing, coordinate transformation, and bounding box calculations. |

Visual3DCollection |
Represents an ordered collection of Visual3D objects. |

## Structs

GeneralTransform3DCollection.Enumerator |
Enumerates GeneralTransform3D items in a GeneralTransform3DCollection. |

MaterialCollection.Enumerator |
Enumerates Material items in a MaterialCollection. |

Matrix3D |
Represents a 4 x 4 matrix used for transformations in 3-D space. |

Model3DCollection.Enumerator |
Enumerates items in a collection. |

Point3D |
Represents an x-, y-, and z-coordinate point in 3-D space. |

Point3DCollection.Enumerator |
Enumerates items in a Point3DCollection. |

Point4D |
Represents an x-, y-, z-, and w-coordinate point in world space used in performing transformations with non-affine 3-D matrices. |

Quaternion |
Structure that represents a rotation in three dimensions. |

Rect3D |
Represents a 3-D rectangle: for example, a cube. |

Size3D |
Data structure that describes the size of a three-dimensional object. |

Transform3DCollection.Enumerator |
Enumerates Transform3D items in a Transform3DCollection. |

Vector3D |
Represents a displacement in 3-D space. |

Vector3DCollection.Enumerator |
Enumerates Vector items in a VectorCollection. |

Visual3DCollection.Enumerator |
Enumerates Visual3D items in a Visual3DCollection. |