Stretch Stretch Stretch Stretch Enum

Definition

Describes how content is resized to fill its allocated space.

public enum class Stretch
public enum Stretch
type Stretch = 
Public Enum Stretch
Inheritance

Fields

Fill Fill Fill Fill 1

The content is resized to fill the destination dimensions. The aspect ratio is not preserved.

None None None None 0

The content preserves its original size.

Uniform Uniform Uniform Uniform 2

The content is resized to fit in the destination dimensions while it preserves its native aspect ratio.

UniformToFill UniformToFill UniformToFill UniformToFill 3

The content is resized to fill the destination dimensions while it preserves its native aspect ratio. If the aspect ratio of the destination rectangle differs from the source, the source content is clipped to fit in the destination dimensions.

Examples

The following example shows how to create an instance of a Viewbox and set the Stretch mode of its content by using code.


// Create a Viewbox and add it to the Canvas
myViewbox = gcnew Viewbox();
myViewbox->StretchDirection = StretchDirection::Both;
myViewbox->Stretch = Stretch::Fill;
myViewbox->MaxWidth = 400;
myViewbox->MaxHeight = 400;

// Create a Viewbox and add it to the Canvas
myViewbox = new Viewbox();
myViewbox.StretchDirection = StretchDirection.Both;
myViewbox.Stretch = Stretch.Fill;
myViewbox.MaxWidth = 400;
myViewbox.MaxHeight = 400;

' Create a ViewBox and add it to the Canvas
Dim myViewbox As New Viewbox()
myViewbox.StretchDirection = StretchDirection.Both
myViewbox.Stretch = Stretch.Fill
myViewbox.MaxWidth = 400
myViewbox.MaxHeight = 400

Remarks

The following illustration shows the different Stretch values.

Different TileBrush Stretch settings
Stretch values

Applies to